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https://github.com/slsdetectorgroup/slsDetectorPackage.git
synced 2025-06-05 17:40:40 +02:00
some changes refactoring and reducing time spent
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@ -355,7 +355,7 @@ void setDAC(enum detDacIndex ind, int val, int imod, int mV, int retval[]){
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ret[1] = retval[mV];
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setDAC(VCMP_RL,val,imod,mV,retval);
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ret[2] = retval[mV];
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setDAC(VCMP_RL,val,imod,mV,retval);
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setDAC(VCMP_RR,val,imod,mV,retval);
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ret[3] = retval[mV];
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if((ret[0]== ret[1])&&
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@ -330,14 +330,17 @@ void slsDetectorUtils::acquire(int delflag){
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break;
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//offline
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if(setReceiverOnline()==OFFLINE_FLAG){
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pthread_mutex_lock(&mg);
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// wait until data processing thread has finished the data
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pthread_mutex_lock(&mg);
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acquiringDone = 1;
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pthread_mutex_unlock(&mg);
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if (*threadedProcessing) {
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sem_wait(&sem_queue);
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pthread_mutex_lock(&mg);
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acquiringDone = 0;
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pthread_mutex_unlock(&mg);
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}
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#ifdef VERBOSE
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@ -354,8 +357,12 @@ void slsDetectorUtils::acquire(int delflag){
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if((*correctionMask)&(1<<WRITE_FILE))
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closeDataFile();
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}
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pthread_mutex_unlock(&mg);
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}else{
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}
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//online
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else{
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pthread_mutex_lock(&mg);
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acquiringDone = 1;
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pthread_mutex_unlock(&mg);
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@ -505,59 +505,65 @@ void* postProcessing::processData(int delflag) {
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cout.flush();
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cout<<flush;
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usleep(20000); //20ms
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usleep(2000); //2ms need this else connecting error to receiver (too fast?)
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//get progress
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pthread_mutex_lock(&mg);
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if(setReceiverOnline() == ONLINE_FLAG)
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caught = getFramesCaughtByReceiver();//getReceiverCurrentFrameIndex();
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pthread_mutex_unlock(&mg);
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if(setReceiverOnline() == ONLINE_FLAG){
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pthread_mutex_lock(&mg);
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caught = getFramesCaughtByReceiver();
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pthread_mutex_unlock(&mg);
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}
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//updating progress
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if(currentAcquisitionIndex != -1){
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if(caught!= -1){
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setCurrentProgress(caught);
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}
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#ifdef VERY_VERY_DEBUG
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cout << "caught:" << caught << endl;
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#endif
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}
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// IF detector acquisition is done, let the acquire() thread know to finish up and force join thread
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//detector acquistion done, wait for all frames received
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if(acquiringDone > 0){
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#ifdef VERY_VERY_DEBUG
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if(acquiringDone == 1)
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cout << "acquiring seems to be done" << endl;
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if(acquiringDone == 1) cout << "acquiring seems to be done" << endl;
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#endif
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//so that it checks for last frame for some number of checks, then checks join thread
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pthread_mutex_lock(&mg);
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acquiringDone++;
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//IF GUI, check for last frames (counter upto 5)
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if(dataReady){
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pthread_mutex_lock(&mg);
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acquiringDone++;
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pthread_mutex_unlock(&mg);
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#ifdef VERY_VERY_DEBUG
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cout << "acquiringDone :" << acquiringDone << endl;
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#endif
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pthread_mutex_unlock(&mg);
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//go through once more to get last nth frame data
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if (acquiringDone >= 5){cout<<"acquiringdone:"<<acquiringDone<<endl;
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if((!nthframe) ||(!newData)){
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#ifdef VERY_VERY_DEBUG
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cout << "gonna post for it to end" << endl;
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#endif
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sem_post(&sem_queue);
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#ifdef VERY_VERY_DEBUG
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cout << "Sem posted" << endl;
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#endif
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}
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//post to stopReceiver in acquire(), but continue reading frames
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if (!dataReady || (acquiringDone >= 5)){
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if(!dataReady || (!nthframe) ||(!newData)){
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#ifdef VERY_VERY_DEBUG
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cout << "gonna post for it to end" << endl;
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#endif
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sem_post(&sem_queue);
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#ifdef VERY_VERY_DEBUG
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cout << "Sem posted" << endl;
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#endif
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}
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}
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}
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//random reads and for nthframe, checks if there is no new data
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else if((!nthframe) ||(!newData)){
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//cout <<"cecking now" << endl;
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if (checkJoinThread())
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if (checkJoinThread()){
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break;
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}
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}
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@ -568,23 +574,22 @@ void* postProcessing::processData(int delflag) {
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if(!newData){
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if(caught > progress){
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newData = true;
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/*
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// keeping acquiringdone at 1 to get more time to get data
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if(acquiringDone > 0){cout<<"going to maintain acquiidne"<<endl;
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// If new data and acquiringDone>0 (= det acq over), reset to get more frames
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if(dataReady && (acquiringDone > 0)){
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pthread_mutex_lock(&mg);
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acquiringDone = 1;
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//#ifdef VERY_VERY_DEBUG
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#ifdef VERY_VERY_DEBUG
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cout << "Keeping acquiringDone at 1 " << endl;
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//#endif
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#endif
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pthread_mutex_unlock(&mg);
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}*/
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}
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}
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#ifdef VERY_VERY_DEBUG
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cout << "currentAcquisitionIndex:" << currentAcquisitionIndex << " progress:" << progress << endl;
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#endif
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}
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if(newData){
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#ifdef VERY_VERY_DEBUG
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cout << "new data" << endl;
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