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https://github.com/slsdetectorgroup/slsDetectorPackage.git
synced 2025-04-26 16:20:03 +02:00
mior
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@ -37,7 +37,6 @@ ClientInterface::ClientInterface(int portNumber)
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server(portNumber) {
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functionTable();
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parentThreadId = syscall(SYS_gettid);
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// start up tcp thread
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tcpThread =
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sls::make_unique<std::thread>(&ClientInterface::startTCPServer, this);
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}
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@ -76,7 +75,7 @@ void ClientInterface::startTCPServer() {
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LOG(logINFOBLUE) << "Created [ TCP server Tid: " << tcpThreadId << "]";
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LOG(logINFO) << "SLS Receiver starting TCP Server on port " << portNumber
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<< '\n';
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// server = sls::make_unique<sls::ServerSocket>(portNumber);
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while (!killTcpThread) {
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LOG(logDEBUG1) << "Start accept loop";
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try {
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@ -502,9 +501,7 @@ void ClientInterface::setDetectorType(detectorType arg) {
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}
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int ClientInterface::set_roi(Interface &socket) {
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static_assert(sizeof(ROI) == 2 * sizeof(int), "ROI not packed");
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ROI arg;
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socket.Receive(arg);
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auto arg = socket.Receive<ROI>();
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LOG(logDEBUG1) << "Set ROI: [" << arg.xmin << ", " << arg.xmax << "]";
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if (myDetectorType != GOTTHARD)
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@ -1051,23 +1048,11 @@ int ClientInterface::get_streaming_port(Interface &socket) {
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}
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int ClientInterface::set_streaming_source_ip(Interface &socket) {
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sls::IpAddr arg;
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socket.Receive(arg);
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if (arg == 0) {
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throw RuntimeError("Invalid zmq ip " + arg.str());
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}
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auto ip = socket.Receive<sls::IpAddr>();
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if (ip == 0)
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throw RuntimeError("Invalid zmq ip " + ip.str());
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verifyIdle(socket);
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LOG(logDEBUG1) << "Setting streaming source ip:" << arg;
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impl()->setStreamingSourceIP(arg);
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sls::IpAddr retval = impl()->getStreamingSourceIP();
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LOG(logDEBUG1) << "streaming IP:" << retval;
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if (retval != arg && arg != 0) {
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std::ostringstream os;
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os << "Could not set streaming ip. Set " << arg << ", but read "
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<< retval << '\n';
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throw RuntimeError(os.str());
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}
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impl()->setStreamingSourceIP(ip);
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return socket.Send(OK);
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}
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@ -1135,9 +1120,8 @@ int ClientInterface::get_additional_json_header(Interface &socket) {
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auto buff = oss.str();
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auto size = static_cast<int>(buff.size());
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socket.sendResult(size);
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if (size > 0) {
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socket.Send(&buff[0], buff.size());
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}
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if (size > 0)
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socket.Send(buff);
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return OK;
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}
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