removed MySocketTCP and old ServerInterface

This commit is contained in:
Erik Frojdh
2019-06-18 15:54:22 +02:00
parent 5b8e4f6c72
commit 17b08b6e53
4 changed files with 0 additions and 339 deletions

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@ -1,42 +0,0 @@
#pragma once
/**
*
* @libdoc The MySocketTCP class provides a simple interface for creating and sending/receiving data over a TCP socket.
*
* @short This class provides a simple interface for creating and sending/receiving data over a TCP socket.
* @author Ian Johnson
* @version 1.0
*/
//version 1.0, base development, Ian 19/01/09
/* Modified by anna on 19.01.2009 */
/*
canceled SetupParameters() and varaibles intialized in the constructors' headers;
defined SEND_REC_MAX_SIZE (for compatibilty with mythen (and possibly other) pure C servers (i would move it to the common header file)
added #ifndef C_ONLY... to cutout class definition when including in pure C servers (can be removed if SEND_REC_MAX_SIZE is moved to the common header file)
defined private variables char hostname[1000] and int portno to store connection informations;
defined public functions int getHostname(char *name) and int getPortNumber() to retrieve connection informations
added public function int getErrorStatus() returning 1 if socketDescriptor<0
remove exits in the constructors and replace them with socketDescriptor=-1
replaced the argument of send/receive data with void (to avoid too much casting or compiler errors/warnings)
added a function which really does not close the socket between send/receive (senddataonly, receivedataonly)
Modified by Anna on 31.10.2012 developed and
*/
#include "genericSocket.h"
#define TCP_PACKET_SIZE 4096
class MySocketTCP : public genericSocket {
public:
// sender (client): where to? ip
MySocketTCP(const char *const host_ip_or_name, uint16_t port_number)
: genericSocket(host_ip_or_name, port_number, TCP) {
setPacketSize(TCP_PACKET_SIZE);
}
// receiver (server) local no need for ip
MySocketTCP(uint16_t port_number)
: genericSocket(port_number, TCP) {
setPacketSize(TCP_PACKET_SIZE);
}
virtual ~MySocketTCP(){};
};

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#pragma once
#include "sls_detector_defs.h"
#include "MySocketTCP.h"
/**
* @short the ServerInterface class is the interface between the client and the server
*/
// Do not overload to make it easier for manual comparison between client and server functions
class ServerInterface: public virtual slsDetectorDefs{
public:
/**
* (default) constructor
* @param socket tcp socket between client and receiver
* @param n for debugging purposes (useful only for client side)
* @param t string to identify type (Detector, Receiver) for printouts (useful only for client side)
*/
ServerInterface(MySocketTCP *socket, int n=-1, std::string t="");
/**
* destructor
*/
virtual ~ServerInterface() = default;
/**
* Set the datasocket
* @param socket the data socket
*/
void SetSocket(MySocketTCP *socket);
/**
* Receive ret, mess or retval from Server
* @param ret result of operation
* @param mess pointer to message
* @param retval pointer to retval
* @param sizeOfRetval size of retval
*/
void Client_Receive(int& ret, char* mess, void* retval, int sizeOfRetval);
/**
* Send Arguments to server and receives result back
* @param fnum function enum to determine what parameter
* @param args pointer to arguments
* @param sizeOfArgs argument size
* @param retval pointer to return value
* @param sizeOfRetval return value size
* @param mess pointer to message if message required externally
* @returns success of operation
*/
int Client_Send(int fnum,
void* args, int sizeOfArgs,
void* retval, int sizeOfRetval,
char* mess = 0);
/** only Receiver
* Server sends result to client (also set ret to force_update if different clients)
* @param update true if one must update if different clients, else false
* @param ret success of operation
* @param retval pointer to result
* @param retvalSize size of result
* @param mess message
* @returns success of operation
*/
int Server_SendResult(bool update, int ret, void* retval, int retvalSize, char* mess = 0);
/** only Receiver
* Server receives arguments and checks if base object is null (if checkbase is true)
* checking base object is null (for receiver only when it has not been configured yet)
* @param ret pointer to success of operation
* @param mess message
* @param arg pointer to argument
* @param sizeofArg size of argument
* @param checkbase if true, checks if base object is null and sets ret and mess accordingly
* @param base pointer to base object
* @returns fail if socket crashes while reading arguments, else fail
*/
int Server_ReceiveArg(int& ret, char* mess, void* arg, int sizeofArg,bool checkbase=false, void* base=NULL);
/** only Receiver
* Server verifies if it is unlocked,
* sets and prints appropriate message if it is locked and different clients
* @param ret pointer to success
* @param mess message
* @param lockstatus status of lock
* @returns success of operaton
*/
int Server_VerifyLock(int& ret, char* mess, int lockstatus);
/** only Receiver
* Server verifies if it is unlocked and idle,
* sets and prints appropriate message if it is locked and different clients
* @param ret pointer to success
* @param mess message
* @param lockstatus status of lock
* @param status status of server
* @param fnum function number for error message
* @returns success of operaton
*/
int Server_VerifyLockAndIdle(int& ret, char* mess, int lockstatus, slsDetectorDefs::runStatus status, int fnum);
/** only Receiver
* Server sets and prints error message for null object error (receiver only)
* @param ret pointer to success that will be set to FAIL
* @param mess message
*/
void Server_NullObjectError(int& ret, char* mess);
/** only Receiver
* Servers prints error message for socket crash when reading
* @returns always FAIL
*/
int Server_SocketCrash();
/** only Receiver
* Servers sets and prints error message for locked server
* @param ret pointer to success that will be set to FAIL
* @param mess message
* @returns success of operaton
*/
int Server_LockedError(int& ret, char* mess);
/** only Receiver
* Servers sets and prints error message for server not being idle
* @param ret pointer to success that will be set to FAIL
* @param mess message
* @param fnum function number for error message
* @returns success of operaton
*/
int Server_NotIdleError(int& ret, char* mess, int fnum);
private:
/**
* socket for data acquisition
*/
MySocketTCP *mySocket;
/** index for client debugging purposes */
int index;
/** string for type to differentiate between Detector & Receiver in printouts */
std::string type;
};