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changed back the delay between framescaught
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@ -494,7 +494,7 @@ void* postProcessing::processData(int delflag) {
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while(true){
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cout.flush();
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cout<<flush;
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usleep(50000); //20ms need this else connecting error to receiver (too fast)
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usleep(20000); //20ms need this else connecting error to receiver (too fast)
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//get progress
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if(setReceiverOnline() == ONLINE_FLAG){
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