#include // ***************************************************************************** // * class PerformanceServer : // * This is a performance test server. It simply receives messages // * from a client and immediately returns them. // * // * The constructor passes the domain, server, port and rate to the // * underlying cdevServer class to be processed. The cdevServer constructor // * will add this server to the Name Server and will begin processing // * messages when the cdevServer::runServer() method is executed. // * // * The processMessages method is the servers interface to the world... Each // * time a complete message is received or the time specified in rate // * expires, that method will be called. // ***************************************************************************** class PerformanceServer : public cdevServer { cdevMessage * pmMessage; public: PerformanceServer ( char * domain, char * server, unsigned int port, double pulse ) : cdevServer(domain, server, port, pulse) { } virtual void processMessages ( void ) { while(dequeue(pmMessage)==0) { enqueue(pmMessage); delete pmMessage; } } }; int main(int argc, char ** argv) { char * serverName; if(argc>1) serverName = argv[1]; else serverName = strdup("Performance1"); PerformanceServer server("PERFORMANCE", serverName, 0, 5); cdevServer::runServer(); return 0; }