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https://github.com/bec-project/ophyd_devices.git
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refactor: cleanup
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@ -422,7 +422,8 @@ class SimulatedDataMonitor(SimulatedDataBase):
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if compute_readback:
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if compute_readback:
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method = self._compute
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method = self._compute
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value = self.execute_simulation_method(method=method, signal_name=signal_name)
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value = self.execute_simulation_method(method=method, signal_name=signal_name)
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self.update_sim_state(signal_name, self.bit_depth(value))
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value = self.bit_depth(value)
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self.update_sim_state(signal_name, value)
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def _compute(self, *args, **kwargs) -> int:
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def _compute(self, *args, **kwargs) -> int:
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"""
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"""
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@ -454,7 +455,7 @@ class SimulatedDataMonitor(SimulatedDataBase):
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v = np.random.poisson(v)
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v = np.random.poisson(v)
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return v
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return v
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elif noise == NoiseType.UNIFORM:
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elif noise == NoiseType.UNIFORM:
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v += np.round(np.random.uniform(-1, 1) * noise_multiplier).astype(int)
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v += np.round(np.random.uniform(-1, 1) * noise_multiplier).astype(self.bit_depth)
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return v
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return v
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return v
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return v
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@ -684,12 +685,10 @@ class SimulatedDataCamera(SimulatedDataBase):
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noise (NoiseType): Type of noise to add.
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noise (NoiseType): Type of noise to add.
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"""
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"""
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if noise == NoiseType.POISSON:
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if noise == NoiseType.POISSON:
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v = np.random.poisson(np.round(v), v.shape).astype("uint16")
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v = np.random.poisson(np.round(v), v.shape)
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return v
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return v
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if noise == NoiseType.UNIFORM:
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if noise == NoiseType.UNIFORM:
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v += np.round(np.random.uniform(-noise_multiplier, noise_multiplier, v.shape)).astype(
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v += np.random.uniform(-noise_multiplier, noise_multiplier, v.shape)
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"uint16"
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)
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return v
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return v
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if noise == NoiseType.NONE:
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if noise == NoiseType.NONE:
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return v
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return v
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