The simulated speckle pattern rotated exactly around image center --
the same point the FZP crosshair sits at -- so the calibration was
trivially already correct in sim, never exercising the actual
find-and-correct-a-miscalibration path.
Add an opt-in axis_offset_range_px/axis_offset_seed: when set, the
"true" rotation axis the speckle field orbits is offset from image
center by a random amount (fresh each device construction unless a
seed is given, so each sim session gets a new miscalibration to find).
Wired into LamNI's cam_xeye sim config (sim_axis_offset_range_px: 40,
no seed -- random each session); default (0.0) preserves prior
behavior exactly for any other SimIDSCamera user.
Also drop the synthetic crosshair lines baked into
make_speckle_test_pattern's pixel data -- a real camera image has no
such marking; the GUI already draws its own crosshair overlay
(TargetCrosshair) on top of the live image.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>