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bec_widgets/bec_widgets/utils/bec_plugin_manager/create/widget.py
T

87 lines
3.5 KiB
Python

import traceback
from pathlib import Path
from typing import Annotated
import copier
import typer
from bec_lib.logger import bec_logger
from bec_lib.plugin_helper import plugin_repo_path
from bec_lib.utils.plugin_manager._constants import ANSWER_KEYS
from bec_lib.utils.plugin_manager._util import existing_data, git_stage_files, make_commit
from bec_widgets.utils.bec_plugin_manager.edit_ui import open_and_watch_ui_editor
logger = bec_logger.logger
_app = typer.Typer(rich_markup_mode="rich")
def _commit_added_widget(repo: Path, name: str):
git_stage_files(repo, [".copier-answers.yml"])
git_stage_files(repo / repo.name / "bec_widgets" / "widgets" / name, [])
make_commit(repo, f"plugin-manager added new widget: {name}")
logger.info(f"Committing new widget {name}")
def _widget_exists(widget_list: list[dict[str, str | bool]], name: str):
return name in [w["name"] for w in widget_list]
def _editor_cb(ctx: typer.Context, value: bool):
if value and not ctx.params["use_ui"]:
raise typer.BadParameter("Can only open the editor if creating a .ui file!")
return value
_bold_blue = "\033[34m\033[1m"
_off = "\033[0m"
_USE_UI_MSG = "Generate a .ui file for use in bec-designer."
_OPEN_DESIGNER_MSG = f"""This app can watch for changes and recompile them to a python file imported to the widget whenever it is saved.
To open this editor independently, you can use {_bold_blue}bec-plugin-manager edit-ui [widget_name]{_off}.
Open the created widget .ui file in bec-designer now?"""
@_app.command()
def widget(
name: Annotated[str, typer.Argument(help="Enter a name for your widget in snake_case")],
use_ui: Annotated[bool, typer.Option(prompt=_USE_UI_MSG, help=_USE_UI_MSG)] = True,
open_editor: Annotated[
bool, typer.Option(prompt=_OPEN_DESIGNER_MSG, help=_OPEN_DESIGNER_MSG, callback=_editor_cb)
] = True,
):
"""Create a new widget plugin with the given name.
If [bold white]use_ui[/bold white] is set, a bec-designer .ui file will also be created. If \
[bold white]open_editor[/bold white] is additionally set, the .ui file will be opened in \
bec-designer and the compiled python version will be updated when changes are made and saved."""
if (formatted_name := name.lower().replace("-", "_")) != name:
logger.warning(f"Adjusting widget name from {name} to {formatted_name}")
if not formatted_name.isidentifier():
logger.error(
f"{name} is not a valid name for a widget (even after converting to {formatted_name}) - please enter something in snake_case"
)
exit(-1)
logger.info(f"Adding new widget {formatted_name} to the template...")
try:
repo = Path(plugin_repo_path())
plugin_data = existing_data(repo, [ANSWER_KEYS.VERSION, ANSWER_KEYS.WIDGETS])
if _widget_exists(plugin_data[ANSWER_KEYS.WIDGETS], formatted_name):
logger.error(f"Widget {formatted_name} already exists!")
exit(-1)
plugin_data[ANSWER_KEYS.WIDGETS].append({"name": formatted_name, "use_ui": use_ui})
copier.run_update(
repo,
data=plugin_data,
defaults=True,
unsafe=True,
overwrite=True,
vcs_ref=plugin_data[ANSWER_KEYS.VERSION],
)
_commit_added_widget(repo, formatted_name)
except Exception:
logger.error(traceback.format_exc())
logger.error("exiting...")
exit(-1)
logger.success(f"Added widget {formatted_name}!")
if open_editor:
open_and_watch_ui_editor(formatted_name)