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bec_widgets/bec_widgets/utils/container_utils.py

108 lines
3.7 KiB
Python

from __future__ import annotations
from typing import Any, Type
from qtpy.QtWidgets import QWidget
from bec_widgets.cli.client_utils import BECGuiClient
class WidgetContainerUtils:
# We need one handler that checks if a WIDGET of a given name is already created for that DOCKAREA
# 1. If the name exists, then it depends whether the name was auto-generated -> add _1 to the name
# or alternatively raise an error that it can't be added again ( just raise an error)
# 2. Dock names in between docks should also be unique
@staticmethod
def has_name_valid_chars(name: str) -> bool:
"""Check if the name is valid.
Args:
name(str): The name to be checked.
Returns:
bool: True if the name is valid, False otherwise.
"""
if not name or len(name) > 256:
return False # Don't accept empty names or names longer than 256 characters
check_value = name.replace("_", "").replace("-", "")
if not check_value.isalnum() or not check_value.isascii():
return False
return True
@staticmethod
def generate_unique_name(name: str, list_of_names: list[str] | None = None) -> str:
"""Generate a unique ID.
Args:
name(str): The name of the widget.
Returns:
tuple (str): The unique name
"""
if list_of_names is None:
list_of_names = []
ii = 0
while ii < 1000: # 1000 is arbritrary!
name_candidate = f"{name}_{ii}"
if name_candidate not in list_of_names:
return name_candidate
ii += 1
raise ValueError("Could not generate a unique name after within 1000 attempts.")
@staticmethod
def find_first_widget_by_class(
container: dict, widget_class: Type[QWidget], can_fail: bool = True
) -> QWidget | None:
"""
Find the first widget of a given class in the figure.
Args:
container(dict): The container of widgets.
widget_class(Type): The class of the widget to find.
can_fail(bool): If True, the method will return None if no widget is found. If False, it will raise an error.
Returns:
widget: The widget of the given class.
"""
for widget_id, widget in container.items():
if isinstance(widget, widget_class):
return widget
if can_fail:
return None
else:
raise ValueError(f"No widget of class {widget_class} found.")
@staticmethod
def name_is_protected(name: str, container: Any = None) -> bool:
"""
Check if the name is not protected.
Args:
name(str): The name to be checked.
Returns:
bool: True if the name is not protected, False otherwise.
"""
if container is None:
container = BECGuiClient
gui_client_methods = set(filter(lambda x: not x.startswith("_"), dir(container)))
return name in gui_client_methods
@staticmethod
def raise_for_invalid_name(name: str, container: Any = None) -> None:
"""
Check if the name is valid. If not, raise a ValueError.
Args:
name(str): The name to be checked.
Raises:
ValueError: If the name is not valid.
"""
if not WidgetContainerUtils.has_name_valid_chars(name):
raise ValueError(
f"Name '{name}' contains invalid characters. Only alphanumeric characters, underscores, and dashes are allowed."
)
if WidgetContainerUtils.name_is_protected(name, container):
raise ValueError(f"Name '{name}' is protected. Please choose another name.")