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mirror of https://github.com/bec-project/bec_widgets.git synced 2025-07-13 03:01:50 +02:00

fix(crosshair): crosshair mouse_moved can be set manually

This commit is contained in:
2025-07-11 13:23:25 +02:00
committed by Jan Wyzula
parent 0f2bde1a0a
commit 63a8da680d

View File

@ -6,7 +6,7 @@ from typing import Any
import numpy as np
import pyqtgraph as pg
from qtpy.QtCore import QObject, QPointF, Qt, Signal
from qtpy.QtGui import QTransform
from qtpy.QtGui import QCursor, QTransform
from qtpy.QtWidgets import QApplication
from bec_widgets.utils.error_popups import SafeSlot
@ -282,6 +282,34 @@ class Crosshair(QObject):
self.marker_2d_col.skip_auto_range = True
self.plot_item.addItem(self.marker_2d_col)
@SafeSlot()
def update_markers_on_image_change(self):
"""
Update markers when the image changes, e.g. when the
image shape or transformation changes.
"""
for item in self.items:
if not isinstance(item, pg.ImageItem):
continue
if self.marker_2d_row is not None:
self.marker_2d_row.setSize([item.image.shape[0], 1])
self.marker_2d_row.setTransform(item.image_transform)
if self.marker_2d_col is not None:
self.marker_2d_col.setSize([1, item.image.shape[1]])
self.marker_2d_col.setTransform(item.image_transform)
# Get the current mouse position
views = self.plot_item.vb.scene().views()
if not views:
return
view = views[0]
global_pos = QCursor.pos()
view_pos = view.mapFromGlobal(global_pos)
scene_pos = view.mapToScene(view_pos)
if self.plot_item.vb.sceneBoundingRect().contains(scene_pos):
plot_pt = self.plot_item.vb.mapSceneToView(scene_pos)
self.mouse_moved(manual_pos=(plot_pt.x(), plot_pt.y()))
def snap_to_data(
self, x: float, y: float
) -> tuple[None, None] | tuple[defaultdict[Any, list], defaultdict[Any, list]]:
@ -382,67 +410,74 @@ class Crosshair(QObject):
return list_x[original_index], list_y[original_index]
def mouse_moved(self, event):
"""Handles the mouse moved event, updating the crosshair position and emitting signals.
@SafeSlot(object, tuple)
def mouse_moved(self, event=None, manual_pos=None):
"""
Handles the mouse moved event, updating the crosshair position and emitting signals.
Args:
event: The mouse moved event
event(object): The mouse moved event, which contains the scene position.
manual_pos(tuple, optional): A tuple containing the (x, y) coordinates to manually set the crosshair position.
"""
pos = event[0]
# Determine target (x, y) in *plot* coordinates
if manual_pos is not None:
x, y = manual_pos
else:
if event is None:
return # nothing to do
scene_pos = event[0] # SignalProxy bundle
if not self.plot_item.vb.sceneBoundingRect().contains(scene_pos):
return
view_pos = self.plot_item.vb.mapSceneToView(scene_pos)
x, y = view_pos.x(), view_pos.y()
# Update crosshair visuals
self.v_line.setPos(x)
self.h_line.setPos(y)
self.update_markers()
if self.plot_item.vb.sceneBoundingRect().contains(pos):
mouse_point = self.plot_item.vb.mapSceneToView(pos)
x, y = mouse_point.x(), mouse_point.y()
self.v_line.setPos(x)
self.h_line.setPos(y)
scaled_x, scaled_y = self.scale_emitted_coordinates(mouse_point.x(), mouse_point.y())
self.crosshairChanged.emit((scaled_x, scaled_y))
self.positionChanged.emit((x, y))
scaled_x, scaled_y = self.scale_emitted_coordinates(x, y)
self.crosshairChanged.emit((scaled_x, scaled_y))
self.positionChanged.emit((x, y))
x_snap_values, y_snap_values = self.snap_to_data(x, y)
if x_snap_values is None or y_snap_values is None:
return
if all(v is None for v in x_snap_values.values()) or all(
v is None for v in y_snap_values.values()
):
# not sure how we got here, but just to be safe...
return
snap_x_vals, snap_y_vals = self.snap_to_data(x, y)
if snap_x_vals is None or snap_y_vals is None:
return
if all(v is None for v in snap_x_vals.values()) or all(
v is None for v in snap_y_vals.values()
):
return
precision = self._current_precision()
for item in self.items:
if isinstance(item, pg.PlotDataItem):
name = item.name() or str(id(item))
x, y = x_snap_values[name], y_snap_values[name]
if x is None or y is None:
continue
self.marker_moved_1d[name].setData([x], [y])
x_snapped_scaled, y_snapped_scaled = self.scale_emitted_coordinates(x, y)
coordinate_to_emit = (
name,
round(x_snapped_scaled, precision),
round(y_snapped_scaled, precision),
)
self.coordinatesChanged1D.emit(coordinate_to_emit)
elif isinstance(item, pg.ImageItem):
name = item.objectName() or str(id(item))
x, y = x_snap_values[name], y_snap_values[name]
if x is None or y is None:
continue
precision = self._current_precision()
# Compute offsets that respect the image's transform so the ROIs
if isinstance(item, ImageItem) and item.image_transform is not None:
row, col = self._get_transformed_position(x, y, item.image_transform)
self.marker_2d_row.setPos(row)
self.marker_2d_col.setPos(col)
else:
self.marker_2d_row.setPos([0, y])
self.marker_2d_col.setPos([x, 0])
coordinate_to_emit = (name, x, y)
self.coordinatesChanged2D.emit(coordinate_to_emit)
else:
for item in self.items:
if isinstance(item, pg.PlotDataItem):
name = item.name() or str(id(item))
sx, sy = snap_x_vals[name], snap_y_vals[name]
if sx is None or sy is None:
continue
self.marker_moved_1d[name].setData([sx], [sy])
sx_s, sy_s = self.scale_emitted_coordinates(sx, sy)
self.coordinatesChanged1D.emit(
(name, round(sx_s, precision), round(sy_s, precision))
)
elif isinstance(item, pg.ImageItem):
name = item.objectName() or str(id(item))
px, py = snap_x_vals[name], snap_y_vals[name]
if px is None or py is None:
continue
# Respect image transforms
if isinstance(item, ImageItem) and item.image_transform is not None:
row, col = self._get_transformed_position(px, py, item.image_transform)
self.marker_2d_row.setPos(row)
self.marker_2d_col.setPos(col)
else:
self.marker_2d_row.setPos([0, py])
self.marker_2d_col.setPos([px, 0])
self.coordinatesChanged2D.emit((name, px, py))
def mouse_clicked(self, event):
"""Handles the mouse clicked event, updating the crosshair position and emitting signals.