This is the first version of the muSR simulation code (musrSim) based on the merged codes of Kamil Sedlak and Toni Shiroka. It should be a running version of the simulation code, however it has not been very well tested, therefore it will probably need some further development.
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
#ifndef musrPrimaryGeneratorMessenger_h
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#define musrPrimaryGeneratorMessenger_h 1
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#include "G4UImessenger.hh"
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#include "globals.hh"
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class musrPrimaryGeneratorAction;
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class G4UIcmdWithAString;
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class G4UIcmdWithADoubleAndUnit;
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class G4UIcmdWithADouble;
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class G4UIcmdWithAnInteger;
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class G4UIcmdWith3VectorAndUnit;
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class G4UIcmdWith3Vector;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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class musrPrimaryGeneratorMessenger: public G4UImessenger
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{
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public:
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musrPrimaryGeneratorMessenger(musrPrimaryGeneratorAction*);
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~musrPrimaryGeneratorMessenger();
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void SetNewValue(G4UIcommand*, G4String);
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private:
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musrPrimaryGeneratorAction* musrAction;
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G4UIcmdWith3VectorAndUnit* setvertexCmd;
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G4UIcmdWith3VectorAndUnit* setvertexSigmaCmd;
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G4UIcmdWith3VectorAndUnit* setvertexBoundaryCmd;
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G4UIcmdWithADoubleAndUnit* setKEnergyCmd;
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G4UIcmdWithADoubleAndUnit* setMomentumCmd;
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G4UIcmdWithADoubleAndUnit* setMomentumSmearingCmd;
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G4UIcmdWith3VectorAndUnit* setMomentumBoundaryCmd;
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G4UIcmdWith3VectorAndUnit* setTiltAngleCmd;
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G4UIcmdWith3VectorAndUnit* setSigmaTiltAngleCmd;
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G4UIcmdWithADoubleAndUnit* setPitchCmd;
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G4UIcmdWith3Vector* setMuonPolarizCmd;
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G4UIcmdWithADouble* setMuonPolarizFractionCmd;
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G4UIcmdWith3VectorAndUnit* setMuonDecayTimeCmd;
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G4UIcmdWithAString* setTurtleCmd;
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G4UIcmdWithADoubleAndUnit* setTurtleZ0Cmd;
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G4UIcmdWith3Vector* setTurtleMomentumBite;
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G4UIcmdWithAnInteger* setTurtleEventNrCmd;
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};
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#endif
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