- a copyright information added to all relevant *.cc and *.hh files - the file "COPYING" added to the main directory of the musrSim
73 lines
3.1 KiB
C++
73 lines
3.1 KiB
C++
/***************************************************************************
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* musrSim - the program for the simulation of (mainly) muSR instruments. *
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* More info on http://lmu.web.psi.ch/simulation/index.html . *
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* musrSim is based od Geant4 (http://geant4.web.cern.ch/geant4/) *
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* *
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* Copyright (C) 2009 by Paul Scherrer Institut, 5232 Villigen PSI, *
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* Switzerland *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the Free Software *
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
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***************************************************************************/
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#ifndef musrQuadrupole_h
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#define musrQuadrupole_h 1
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#include "globals.hh"
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#include "F04ElementField.hh"
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#include "F04GlobalField.hh"
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//#include "G4ios.hh"
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#include "BLEngeFunction.hh"
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//#include <fstream>
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//#include <vector>
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//#include <cmath>
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const G4double FRINGE_ACCURACY=1.0e-4;
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class musrQuadrupole : public F04ElementField
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{
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public:
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musrQuadrupole(G4double halflengthVal, G4double fieldRadiusVal, G4double gradientVal, G4double fringeFactorVal, G4LogicalVolume* logVolume, G4ThreeVector positionOfTheCenter);
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// musrQuadrupole is based on "BLCMDgenericquad" class of the G4beamline package.
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//
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/// Destructor.
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virtual ~musrQuadrupole() {}
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/// addFieldValue() adds the field for this solenoid into field[].
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/// point[] is in global coordinates.
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void addFieldValue( const G4double Point[4], G4double* field) const;
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G4double GetNominalFieldValue();
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void SetNominalFieldValue(G4double newFieldValue);
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// getWidth(), getHeight(), getLength(), return the dimensions of the field
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// (used to define the boundary of the field)
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virtual G4double getWidth() { return 2*fieldRadius; } // x coordinate
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virtual G4double getHeight() { return 2*fieldRadius; } // y coordinate
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virtual G4double getLength() { return 2*fringeMaxZ; } //{ return 2*halflength; } // z coordinate
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private:
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G4double gradient;
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G4double fieldRadius;
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G4double halflength;
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G4double fringeMaxZ;
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G4double fringeDepth;
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BLEngeFunction enge;
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};
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#endif
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