116 lines
2.8 KiB
C++
116 lines
2.8 KiB
C++
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#ifdef G4VIS_USE
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#include "sr1VisManager.hh"
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// Supported drivers...
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// Not needing external packages or libraries...
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#include "G4ASCIITree.hh"
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#include "G4DAWNFILE.hh"
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//#include "G4GAGTree.hh" // Class removed from ver. 4.9
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#include "G4HepRepFile.hh"
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#include "G4HepRep.hh"
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#include "G4RayTracer.hh"
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#include "G4VRML1File.hh"
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#include "G4VRML2File.hh"
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// Needing external packages or libraries...
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#ifdef G4VIS_USE_DAWN
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#include "G4FukuiRenderer.hh"
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#endif
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#ifdef G4VIS_USE_OPENGLX
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#include "G4OpenGLImmediateX.hh"
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#include "G4OpenGLStoredX.hh"
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#endif
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#ifdef G4VIS_USE_OPENGLWIN32
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#include "G4OpenGLImmediateWin32.hh"
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#include "G4OpenGLStoredWin32.hh"
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#endif
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#ifdef G4VIS_USE_OPENGLXM
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#include "G4OpenGLImmediateXm.hh"
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#include "G4OpenGLStoredXm.hh"
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#endif
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#ifdef G4VIS_USE_OIX
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#include "G4OpenInventorX.hh"
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#endif
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#ifdef G4VIS_USE_OIWIN32
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#include "G4OpenInventorWin32.hh"
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#endif
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#ifdef G4VIS_USE_VRML
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#include "G4VRML1.hh"
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#include "G4VRML2.hh"
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#endif
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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sr1VisManager::sr1VisManager () {}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void sr1VisManager::RegisterGraphicsSystems () {
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// Graphics Systems not needing external packages or libraries...
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RegisterGraphicsSystem (new G4ASCIITree);
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RegisterGraphicsSystem (new G4DAWNFILE);
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//RegisterGraphicsSystem (new G4GAGTree); // Class removed from ver. 4.9
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RegisterGraphicsSystem (new G4HepRepFile);
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RegisterGraphicsSystem (new G4HepRep);
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RegisterGraphicsSystem (new G4RayTracer);
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RegisterGraphicsSystem (new G4VRML1File);
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RegisterGraphicsSystem (new G4VRML2File);
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// Graphics systems needing external packages or libraries...
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#ifdef G4VIS_USE_DAWN
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RegisterGraphicsSystem (new G4FukuiRenderer);
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#endif
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#ifdef G4VIS_USE_OPENGLX
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RegisterGraphicsSystem (new G4OpenGLImmediateX);
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RegisterGraphicsSystem (new G4OpenGLStoredX);
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#endif
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#ifdef G4VIS_USE_OPENGLWIN32
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RegisterGraphicsSystem (new G4OpenGLImmediateWin32);
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RegisterGraphicsSystem (new G4OpenGLStoredWin32);
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#endif
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#ifdef G4VIS_USE_OPENGLXM
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RegisterGraphicsSystem (new G4OpenGLImmediateXm);
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RegisterGraphicsSystem (new G4OpenGLStoredXm);
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#endif
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#ifdef G4VIS_USE_OIX
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RegisterGraphicsSystem (new G4OpenInventorX);
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#endif
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#ifdef G4VIS_USE_OIWIN32
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RegisterGraphicsSystem (new G4OpenInventorWin32);
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#endif
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#ifdef G4VIS_USE_VRML
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RegisterGraphicsSystem (new G4VRML1);
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RegisterGraphicsSystem (new G4VRML2);
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#endif
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if (fVerbose > 0) {
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G4cout <<
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"\nYou have successfully chosen to use the following graphics systems."
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<< G4endl;
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PrintAvailableGraphicsSystems ();
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}
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}
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#endif
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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