musrsim/geant4/TaoLEMuSR/include/LEMuSRStackingAction.hh
2008-03-20 09:23:20 +00:00

85 lines
2.8 KiB
C++

//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//*
// LOW ENERGY MUON SPIN RELAXATION, ROTATION, RADIATION Geant4 SIMULATION
// ID : LEMuSRStackingAction.hh , v 1.0
// AUTHOR: Taofiq PARAISO
// DATE : 2004-07-07 11:15
//
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//
//
// & &&&&&&&&&& &&&&&&& &&&&&&&&
// & & && && & &&
// & & & & & & &&
// & &&&&&&& & & &&&&&& &&&&&&&&
// & & & && & & &&
// & & && & & && && & &
// &&&&&&&&&& &&&&&&&&&& & &&&&& && &&&&&&& & &&
// &
// &
// &
// &
// STACKING ACTION.HH
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//
#ifndef LEMuSRStackingAction_H
#define LEMuSRStackingAction_H 1
#include "globals.hh"
#include "G4UserStackingAction.hh"
#include "G4ThreeVector.hh"
class G4Track;
#include "LEMuSRScintHit.hh"
class LEMuSRStackingActionMessenger;
/*!
* The role of the stacking action is to select the tracks to register or not.
* Because of its architecture the \lemu simulation does not need to use a stacking action( cf. \ref Useraction).
*/
class LEMuSRStackingAction : public G4UserStackingAction
{
public:
LEMuSRStackingAction();
virtual ~LEMuSRStackingAction();
public:
virtual G4ClassificationOfNewTrack ClassifyNewTrack(const G4Track* aTrack);
virtual void NewStage();
virtual void PrepareNewEvent();
private:
// G4bool InsideRoI(const G4Track * aTrack,G4double ang);
G4VHitsCollection* GetCollection(G4String colName);
LEMuSRScintHitsCollection* ScintHits;
LEMuSRStackingActionMessenger* theMessenger;
G4int stage;
/* G4int reqMuon;
G4int reqIsoMuon;
G4int reqIso;
G4double angRoI;
*/
public:
G4bool kill_e, kill_gamma, kill_nu_e, kill_nu_mu;
void KillUnwanted();
/* inline void SetNRequestMuon(G4int val) { reqMuon = val; }
inline G4int GetNRequestMuon() const { return reqMuon; }
inline void SetNRequestIsoMuon(G4int val) { reqIsoMuon = val; }
inline G4int GetNRequestIsoMuon() const { return reqIsoMuon; }
inline void SetNIsolation(G4int val) { reqIso = val; }
inline G4int GetNIsolation() const { return reqIso; }
inline void SetRoIAngle(G4double val) { angRoI = val; }
inline G4double GetRoIAngle() const { return angRoI; }
*/
};
#endif