musrsim/src/musrMuScatter.cc
Kamil Sedlak 1e050e6976 2008-05-26 Kamil Sedlak
- a copyright information added to all relevant *.cc and *.hh files
   - the file "COPYING" added to the main directory of the musrSim
2009-05-26 09:49:42 +00:00

105 lines
4.5 KiB
C++

/***************************************************************************
* musrSim - the program for the simulation of (mainly) muSR instruments. *
* More info on http://lmu.web.psi.ch/simulation/index.html . *
* musrSim is based od Geant4 (http://geant4.web.cern.ch/geant4/) *
* *
* Copyright (C) 2009 by Paul Scherrer Institut, 5232 Villigen PSI, *
* Switzerland *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software *
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
***************************************************************************/
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
// Muonium "Scattering"
// Id : musrMuScatter.cc, v 1.4
// Author: Taofiq PARAISO, T. Shiroka
// Date : 2007-12
// Notes : Simplified model for Mu scattering. Spin effects have been excluded.
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
#include "musrMuScatter.hh"
using namespace std;
musrMuScatter::musrMuScatter(const G4String& name,
G4ProcessType aType)
: G4VDiscreteProcess(name, aType){}
musrMuScatter:: ~musrMuScatter(){}
// At the end of the step, the current volume is checked and if Muonium is in a solid
// material (except for the carbon foil where it is generated), it is stopped immediately.
G4VParticleChange* musrMuScatter::PostStepDoIt(const G4Track& trackData,
const G4Step& aStep)
{
fParticleChange.Initialize(trackData);
//! Tao - Get time information */
itime = trackData.GetProperTime();
gtime = trackData.GetGlobalTime();
ftime = trackData.GetDynamicParticle()->GetPreAssignedDecayProperTime();
deltatime = ftime - itime;
fParticleChange.ProposeGlobalTime(deltatime + itime -gtime);
/*! - Set position, momentum, energy and time of the particle change. */
fParticleChange.ProposePosition(trackData.GetPosition());
fParticleChange.ProposeMomentumDirection(trackData.GetMomentumDirection());
fParticleChange.ProposeEnergy(trackData.GetKineticEnergy());
fParticleChange.ProposeGlobalTime(gtime);
fParticleChange.ProposeProperTime(itime);
fParticleChange.ProposeTrackStatus(trackData.GetTrackStatus()) ;
/*! - Verify the condition of applying the process: if Mu is in a material
different than vacuum and carbon foil, then stop it directly. */
if( CheckCondition(aStep))
{
fParticleChange.ProposePosition(trackData.GetStep()->GetPreStepPoint()->GetPosition());
fParticleChange.ProposeTrackStatus(fStopButAlive) ;
}
/*! - Return the changed particle object. */
return &fParticleChange;
}
/*! - Muonium will be stopped as soon as it enters a material different than vacuum or C foil. */
G4bool musrMuScatter::CheckCondition(const G4Step& aStep)
{
G4bool condition = false;
p_name = aStep.GetTrack()->GetDefinition()->GetParticleName(); // particle name
if(p_name == "Mu" && aStep.GetTrack()->GetVolume()->GetLogicalVolume()->GetName()!="log_CFoil" &&
aStep.GetTrack()->GetVolume()->GetLogicalVolume()->GetMaterial()->GetName()!="G4_Galactic")
{
condition=true;
}
return condition;
}
G4double musrMuScatter::GetMeanFreePath(const G4Track&,
G4double,
G4ForceCondition* condition)
{
*condition = Forced;
return DBL_MAX;
}
void musrMuScatter::PrepareSecondary(const G4Track& track)
{
aSecondary = new G4Track(DP,track.GetDynamicParticle()->GetPreAssignedDecayProperTime(),track.GetPosition());
}