2006-02-22 01:23:06 +00:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4Track.icc,v 1.10 2002/12/16 11:59:12 gcosmo Exp $
// GEANT4 tag $Name: geant4-05-02-patch-01 $
//
//-----------------------------------------------------------------
// Definitions of inline functions
//-----------------------------------------------------------------
// change GetMaterial 16 Feb. 2000 H.Kurashige
// Operators
extern G4Allocator<G4Track> aTrackAllocator;
inline void* G4Track::operator new(size_t)
{ void *aTrack;
aTrack = (void *) aTrackAllocator.MallocSingle();
return aTrack;
}
// Override "new" for "G4Allocator".
inline void G4Track::operator delete(void *aTrack)
{ aTrackAllocator.FreeSingle((G4Track *) aTrack);}
// Override "delete" for "G4Allocator".
inline G4bool G4Track::operator==( const G4Track& s)
{ return (this==&s); }
// Define "==" operator because "G4TrackVector" uses
// "RWPtrOrderdVector" which requires this.
// Get/Set functions
// dynamic particle
inline const G4DynamicParticle* G4Track::GetDynamicParticle() const
{ return fpDynamicParticle; }
// particle definition
inline G4ParticleDefinition* G4Track::GetDefinition() const
{ return fpDynamicParticle->GetDefinition(); }
// parent track ID
inline G4int G4Track::GetParentID() const
{ return fParentID; }
inline void G4Track::SetParentID(const G4int aValue)
{ fParentID = aValue; }
// current track ID
inline G4int G4Track::GetTrackID() const
{ return fTrackID; }
inline void G4Track::SetTrackID(const G4int aValue)
{ fTrackID = aValue; }
// position
inline const G4ThreeVector& G4Track::GetPosition() const
{ return fPosition; }
inline void G4Track::SetPosition(const G4ThreeVector& aValue)
{ fPosition = aValue; }
// global time
inline G4double G4Track::GetGlobalTime() const
{ return fGlobalTime; }
inline void G4Track::SetGlobalTime(const G4double aValue)
{ fGlobalTime = aValue; }
// Time since the event in which the track belongs is created.
// local time
inline G4double G4Track::GetLocalTime() const
{ return fLocalTime; }
inline void G4Track::SetLocalTime(const G4double aValue)
{ fLocalTime = aValue; }
// Time since the current track is created.
// proper time
inline G4double G4Track::GetProperTime() const
{ return fpDynamicParticle->GetProperTime(); }
inline void G4Track::SetProperTime(const G4double aValue)
{ fpDynamicParticle->SetProperTime(aValue); }
// Proper time of the current track
// volume
inline G4VPhysicalVolume* G4Track::GetVolume() const
{ return fpTouchable->GetVolume(); }
inline G4VPhysicalVolume* G4Track::GetNextVolume() const
{ return fpNextTouchable->GetVolume(); }
// material
inline
const G4MaterialCutsCouple* G4Track::GetMaterialCutsCouple() const
{ return fpStep->GetPreStepPoint()->GetMaterialCutsCouple(); }
inline
const G4MaterialCutsCouple* G4Track::GetNextMaterialCutsCouple() const
{ return fpStep->GetPostStepPoint()->GetMaterialCutsCouple(); }
// material
inline G4Material* G4Track::GetMaterial() const
{ return fpStep->GetPreStepPoint()->GetMaterial(); }
inline G4Material* G4Track::GetNextMaterial() const
{ return fpStep->GetPostStepPoint()->GetMaterial(); }
// touchable
inline const G4VTouchable* G4Track::GetTouchable() const
{
return fpTouchable();
}
inline const G4TouchableHandle& G4Track::GetTouchableHandle() const
{
return fpTouchable;
}
inline void G4Track::SetTouchableHandle( const G4TouchableHandle& apValue)
{
fpTouchable = apValue;
}
inline const G4VTouchable* G4Track::GetNextTouchable() const
{
return fpNextTouchable();
}
inline const G4TouchableHandle& G4Track::GetNextTouchableHandle() const
{
return fpNextTouchable;
}
inline void G4Track::SetNextTouchableHandle( const G4TouchableHandle& apValue)
{
fpNextTouchable = apValue;
}
// kinetic energy
inline G4double G4Track::GetKineticEnergy() const
{ return fpDynamicParticle->GetKineticEnergy(); }
inline void G4Track::SetKineticEnergy(const G4double aValue)
{ fpDynamicParticle->SetKineticEnergy(aValue); }
// total energy
inline G4double G4Track::GetTotalEnergy() const
{ return fpDynamicParticle->GetTotalEnergy(); }
// momentum
inline G4ThreeVector G4Track::GetMomentum() const
{ return fpDynamicParticle->GetMomentum(); }
// momentum (direction)
inline const G4ThreeVector& G4Track::GetMomentumDirection() const
{ return fpDynamicParticle->GetMomentumDirection(); }
inline void G4Track::SetMomentumDirection(const G4ThreeVector& aValue)
{ fpDynamicParticle->SetMomentumDirection(aValue) ;}
// polarization
inline const G4ThreeVector& G4Track::GetPolarization() const
{ return fpDynamicParticle->GetPolarization(); }
inline void G4Track::SetPolarization(const G4ThreeVector& aValue)
{ fpDynamicParticle->SetPolarization(aValue.x(),
aValue.y(),
aValue.z()); }
// track status
inline G4TrackStatus G4Track::GetTrackStatus() const
{ return fTrackStatus; }
inline void G4Track::SetTrackStatus(const G4TrackStatus aTrackStatus)
{ fTrackStatus = aTrackStatus; }
// track length
inline G4double G4Track::GetTrackLength() const
{ return fTrackLength; }
inline void G4Track::AddTrackLength(const G4double aValue)
{ fTrackLength += aValue; }
// Accumulated track length
// step number
inline G4int G4Track::GetCurrentStepNumber() const
{ return fCurrentStepNumber; }
inline void G4Track::IncrementCurrentStepNumber()
{ fCurrentStepNumber++; }
// step length
inline G4double G4Track::GetStepLength() const
{ return fStepLength; }
inline void G4Track::SetStepLength(G4double value)
{ fStepLength = value; }
// vertex (where this track was created) information
inline const G4ThreeVector& G4Track::GetVertexPosition() const
{ return fVtxPosition; }
inline void G4Track::SetVertexPosition(const G4ThreeVector& aValue)
{ fVtxPosition = aValue; }
inline const G4ThreeVector& G4Track::GetVertexMomentumDirection() const
{ return fVtxMomentumDirection; }
inline void G4Track::SetVertexMomentumDirection(const G4ThreeVector& aValue)
{ fVtxMomentumDirection = aValue ;}
inline G4double G4Track::GetVertexKineticEnergy() const
{ return fVtxKineticEnergy; }
inline void G4Track::SetVertexKineticEnergy(const G4double aValue)
{ fVtxKineticEnergy = aValue; }
inline G4LogicalVolume* G4Track::GetLogicalVolumeAtVertex() const
{ return fpLVAtVertex; }
inline void G4Track::SetLogicalVolumeAtVertex(G4LogicalVolume* aValue)
{ fpLVAtVertex = aValue; }
inline const G4VProcess* G4Track::GetCreatorProcess() const
{ return fpCreatorProcess; }
// If the pointer is 0, this means the track is created
// by the event generator, i.e. the primary track.If it is not
// 0, it points to the process which created this track.
inline void G4Track::SetCreatorProcess(G4VProcess* aValue)
{ fpCreatorProcess = aValue; }
// flag for "Below Threshold"
inline G4bool G4Track::IsBelowThreshold() const
{ return fBelowThreshold; }
inline void G4Track::SetBelowThresholdFlag(G4bool value)
{ fBelowThreshold = value; }
// flag for " Good for Tracking"
inline G4bool G4Track::IsGoodForTracking() const
{ return fGoodForTracking; }
inline void G4Track::SetGoodForTrackingFlag(G4bool value)
{ fGoodForTracking = value; }
// track weight
inline void G4Track::SetWeight(G4double aValue)
{ fWeight = aValue; }
inline G4double G4Track::GetWeight() const
{ return fWeight; }
// user information
inline G4VUserTrackInformation* G4Track::GetUserInformation() const
{ return fpUserInformation; }
inline void G4Track::SetUserInformation(G4VUserTrackInformation* aValue)
{ fpUserInformation = aValue; }
//-------------------------------------------------------------
// To implement bi-directional association between G4Step and
// and G4Track, a combined usage of 'forward declaration' and
// 'include' is necessary.
//-------------------------------------------------------------
#include "G4Step.hh"
inline const G4Step* G4Track::GetStep() const
{ return fpStep; }
inline void G4Track::SetStep(const G4Step* aValue)
{ fpStep = (aValue); }