musrsim/geant4/LEMuSR/G4Modified/track/include/G4ParticleChangeForTransport.icc
2006-02-22 01:23:06 +00:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ParticleChangeForTransport.icc,v 1.10 2004/05/08 15:28:13 kurasige Exp $
// GEANT4 tag $Name: geant4-06-02-ref-01 $
//
//
inline
void G4ParticleChangeForTransport::SetTouchableHandle(const G4TouchableHandle&
fTouchable)
{
theTouchableHandle = fTouchable;
}
inline
const G4TouchableHandle& G4ParticleChangeForTransport::GetTouchableHandle() const
{
return theTouchableHandle;
}
inline
void G4ParticleChangeForTransport::SetMaterialInTouchable(G4Material* fMaterial)
{
theMaterialChange = fMaterial;
}
inline
G4Material* G4ParticleChangeForTransport::GetMaterialInTouchable() const
{
return theMaterialChange;
}
inline
void G4ParticleChangeForTransport::SetMaterialCutsCoupleInTouchable(const G4MaterialCutsCouple* fMaterialCutsCouple)
{
theMaterialCutsCoupleChange = fMaterialCutsCouple;
}
inline
const G4MaterialCutsCouple* G4ParticleChangeForTransport::GetMaterialCutsCoupleInTouchable() const
{
return theMaterialCutsCoupleChange;
}
inline
G4bool G4ParticleChangeForTransport::GetMomentumChanged() const
{
return isMomentumChanged;
}
inline
void G4ParticleChangeForTransport::SetMomentumChanged(G4bool b)
{
isMomentumChanged= b;
}
//----------------------------------------------------------------
// functions for Initialization
//
inline void G4ParticleChangeForTransport::Initialize(const G4Track& track)
{
// use base class's method at first
InitializeStatusChange(track);
// InitializeLocalEnergyDeposit(track);
InitializeSteppingControl(track);
// InitializeTrueStepLength(track);
// InitializeSecondaries(track);
// set Energy/Momentum etc. equal to those of the parent particle
const G4DynamicParticle* pParticle = track.GetDynamicParticle();
// theEnergyChange = pParticle->GetKineticEnergy();
// theMomentumChange = pParticle->GetMomentumDirection();
thePolarizationChange = pParticle->GetPolarization();
// theProperTimeChange = pParticle->GetProperTime();
// set Position/Time etc. equal to those of the parent track
// thePositionChange = track.GetPosition();
// theTimeChange = track.GetGlobalTime();
// set touchable equal to the next touchable of the parent track
// not set as for now
//theTouchableChange = track.GetNextTouchable();
// So almost nothing is initialized here.
// theMomentumChange, theProperTimeChange, thePositionChange and theTimeChange
// are set by G4Transportation::AlongStepDoIt;
// the others are not needed.
// Take care when implementing the PostStep related things!
// (P. Urban)
}
// Prototype implementation of smooth representation of curved trajectories.
inline void
G4ParticleChangeForTransport::
SetPointerToVectorOfAuxiliaryPoints( std::vector<G4ThreeVector>*
theNewVectorPointer )
{
fpVectorOfAuxiliaryPointsPointer = theNewVectorPointer;
}
inline std::vector<G4ThreeVector>*
G4ParticleChangeForTransport::GetPointerToVectorOfAuxiliaryPoints() const
{
return fpVectorOfAuxiliaryPointsPointer;
}
// Following methods will be removed in release 7.0
inline
void G4ParticleChangeForTransport::SetMaterialChange(G4Material* fMaterial)
{
theMaterialChange = fMaterial;
}
inline
G4Material* G4ParticleChangeForTransport::GetMaterialChange() const
{
return theMaterialChange;
}
inline
void G4ParticleChangeForTransport::SetMaterialCutsCoupleChange(const G4MaterialCutsCouple* fMaterialCutsCouple)
{
theMaterialCutsCoupleChange = fMaterialCutsCouple;
}
inline
const G4MaterialCutsCouple* G4ParticleChangeForTransport::GetMaterialCutsCoupleChange() const
{
return theMaterialCutsCoupleChange;
}