musrsim/geant4/LEMuSR/G4Modified/track/include/G4ParticleChangeForDecay.hh
2006-02-22 01:23:06 +00:00

192 lines
5.7 KiB
C++

//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
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// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
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// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ParticleChangeForDecay.hh,v 1.6 2004/05/08 15:28:11 kurasige Exp $
// GEANT4 tag $Name: geant4-06-02-ref-01 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
//
// ------------------------------------------------------------
// Implemented for the new scheme 23 Mar. 1998 H.Kurahige
//
// Class Description
// This class is a concrete class for ParticleChange which
// has functionality for G4Decay.
//
// This class contains the results after invocation of the decay process.
// This includes secondary particles generated by the interaction.
// ------------------------------------------------------------
#ifndef G4ParticleChangeForDecay_h
#define G4ParticleChangeForDecay_h 1
#include "globals.hh"
#include "G4ios.hh"
#include "G4ThreeVector.hh"
class G4DynamicParticle;
#include "G4VParticleChange.hh"
class G4ParticleChangeForDecay: public G4VParticleChange
{
public:
// default constructor
G4ParticleChangeForDecay();
// destructor
virtual ~G4ParticleChangeForDecay();
protected:
// hide copy constructor and assignment operaor as protected
G4ParticleChangeForDecay(const G4ParticleChangeForDecay &right);
G4ParticleChangeForDecay & operator=(const G4ParticleChangeForDecay &right);
public:
// equal/unequal operator
G4bool operator==(const G4ParticleChangeForDecay &right) const;
G4bool operator!=(const G4ParticleChangeForDecay &right) const;
public: // with description
// ----------------------------------------------------
// --- the following methods are for updating G4Step -----
// Return the pointer to the G4Step after updating the Step information
// by using final state information of the track given by a physics
// process
// !!! No effect for AlongSteyp
// virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
virtual G4Step* UpdateStepForAtRest(G4Step* Step);
virtual G4Step* UpdateStepForPostStep(G4Step* Step);
virtual void Initialize(const G4Track&);
// Initialize all propoerties by using G4Track information
G4double GetGlobalTime() const;
void ProposeGlobalTime(G4double t);
// Get/Propose the final GlobalTime
G4double GetGlobalTime(G4double timeDelay) const;
// Convert the time delay to the global time.
const G4ThreeVector* GetPolarization() const;
void ProposePolarization(G4double Px, G4double Py, G4double Pz);
void ProposePolarization(const G4ThreeVector& finalPoralization);
// Get/Propose the final Polarization vector.
public:
// Following methods will be removed in release 7.0
// Using ProposeXXXX methods is recommended to setting
// properties in G4ParticleChangeForDecay
G4double GetTimeChange() const;
void SetTimeChange(G4double t);
public:
virtual void DumpInfo() const;
protected:
G4double theTimeChange;
// The change of global time of a given particle.
G4ThreeVector thePolarizationChange;
// The changed (final) polarization of a given track
public:
// for Debug
virtual G4bool CheckIt(const G4Track&);
};
inline
G4double G4ParticleChangeForDecay::GetGlobalTime() const
{
return theTimeChange;
}
inline
void G4ParticleChangeForDecay::ProposeGlobalTime(G4double t)
{
theTimeChange = t;
}
inline
G4double G4ParticleChangeForDecay::GetGlobalTime(G4double timeDelay) const
{
// Convert the time delay to the global time.
return theTimeChange + timeDelay;
}
// Following methods will be removed in release 7.0
inline
G4double G4ParticleChangeForDecay::GetTimeChange() const
{
return theTimeChange;
}
inline
void G4ParticleChangeForDecay::SetTimeChange(G4double t)
{
theTimeChange = t;
}
inline
const G4ThreeVector* G4ParticleChangeForDecay::GetPolarization() const
{
return &thePolarizationChange;
}
inline
void G4ParticleChangeForDecay::ProposePolarization(const G4ThreeVector& finalPoralization)
{
thePolarizationChange = finalPoralization;
}
inline
void G4ParticleChangeForDecay::ProposePolarization(
G4double Px,
G4double Py,
G4double Pz )
{
thePolarizationChange.setX(Px);
thePolarizationChange.setY(Py);
thePolarizationChange.setZ(Pz);
}
#endif