142 lines
3.9 KiB
C++
142 lines
3.9 KiB
C++
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//*
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// LOW ENERGY MUON SPIN RELAXATION, ROTATION, RADIATION Geant4 SIMULATION
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// ID : LEMuSRVisManager.cc , v 1.0
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// AUTHOR: Taofiq PARAISO
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// DATE : 2004-07-07 11:15
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//
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//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//
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//
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// & &&&&&&&&&& &&&&&&& &&&&&&&&
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// & & && && & &&
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// & & & & & & &&
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// & &&&&&&& & & &&&&&& &&&&&&&&
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// & & & && & & &&
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// & & && & & && && & &
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// &&&&&&&&&& &&&&&&&&&& & &&&&& && &&&&&&& & &&
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// &
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// &
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// &
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// &
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// VIS MANAGER
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//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//
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#ifdef G4VIS_USE
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#include "LEMuSRVisManager.hh"
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// Supported drivers...
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// Not needing external packages or libraries...
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#include "G4ASCIITree.hh"
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#include "G4DAWNFILE.hh"
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#include "G4GAGTree.hh"
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#include "G4HepRepFile.hh"
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#include "G4HepRep.hh"
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#include "G4RayTracer.hh"
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#include "G4VRML1File.hh"
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#include "G4VRML2File.hh"
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// Needing external packages or libraries...
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#ifdef G4VIS_USE_DAWN
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#include "G4FukuiRenderer.hh"
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#endif
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#ifdef G4VIS_USE_OPENGLX
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#include "G4OpenGLImmediateX.hh"
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#include "G4OpenGLStoredX.hh"
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#endif
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#ifdef G4VIS_USE_OPENGLWIN32
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#include "G4OpenGLImmediateWin32.hh"
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#include "G4OpenGLStoredWin32.hh"
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#endif
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#ifdef G4VIS_USE_OPENGLXM
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#include "G4OpenGLImmediateXm.hh"
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#include "G4OpenGLStoredXm.hh"
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#endif
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#ifdef G4VIS_USE_OIX
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#include "G4OpenInventorX.hh"
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#endif
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#ifdef G4VIS_USE_OIWIN32
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#include "G4OpenInventorWin32.hh"
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#endif
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#ifdef G4VIS_USE_VRML
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#include "G4VRML1.hh"
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#include "G4VRML2.hh"
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#endif
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//!\ct
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LEMuSRVisManager::LEMuSRVisManager () {;}
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//!\dt
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LEMuSRVisManager::~LEMuSRVisManager () {;}
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//!\mm
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/*!
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* This method registers the different graphic systems for the simulation.
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* The user must prealably check that the libraries for the enabled systems
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* are installed ( cf. @ref ssg4setup ).
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*
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* The corresponding environment variables have to be set before the compilation.
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*/
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void LEMuSRVisManager::RegisterGraphicsSystems () {
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// Graphics Systems not needing external packages or libraries...
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RegisterGraphicsSystem (new G4ASCIITree);
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RegisterGraphicsSystem (new G4DAWNFILE);
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RegisterGraphicsSystem (new G4GAGTree);
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RegisterGraphicsSystem (new G4HepRepFile);
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RegisterGraphicsSystem (new G4HepRep);
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RegisterGraphicsSystem (new G4RayTracer);
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RegisterGraphicsSystem (new G4VRML1File);
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RegisterGraphicsSystem (new G4VRML2File);
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// Graphics systems needing external packages or libraries...
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#ifdef G4VIS_USE_DAWN
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RegisterGraphicsSystem (new G4FukuiRenderer);
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#endif
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#ifdef G4VIS_USE_OPENGLX
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RegisterGraphicsSystem (new G4OpenGLImmediateX);
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RegisterGraphicsSystem (new G4OpenGLStoredX);
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#endif
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#ifdef G4VIS_USE_OPENGLWIN32
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RegisterGraphicsSystem (new G4OpenGLImmediateWin32);
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RegisterGraphicsSystem (new G4OpenGLStoredWin32);
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#endif
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#ifdef G4VIS_USE_OPENGLXM
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RegisterGraphicsSystem (new G4OpenGLImmediateXm);
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RegisterGraphicsSystem (new G4OpenGLStoredXm);
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#endif
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#ifdef G4VIS_USE_OIX
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RegisterGraphicsSystem (new G4OpenInventorX);
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#endif
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#ifdef G4VIS_USE_OIWIN32
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RegisterGraphicsSystem (new G4OpenInventorWin32);
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#endif
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#ifdef G4VIS_USE_VRML
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RegisterGraphicsSystem (new G4VRML1);
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RegisterGraphicsSystem (new G4VRML2);
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#endif
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if (fVerbose > 0) {
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G4cout <<
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"\nYou have successfully chosen to use the following graphics systems."
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<< G4endl;
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PrintAvailableGraphicsSystems ();
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}
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}
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#endif
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