musrsim/geant4/LEMuSR/include/LEMuSRParticleGunMessenger.hh
2006-02-16 17:21:13 +00:00

97 lines
3.1 KiB
C++

//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//*
// LOW ENERGY MUON SPIN RELAXATION, ROTATION, RADIATION
//
// ID : LEMuSRParticleGunMessenger.hh , v 1.2
// AUTHOR: Taofiq PARAISO
// DATE : 2004-08-20 10:48
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// PARTICLE GUN MESSENGER
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//
#ifndef LEMUSRPARTICLEGUNMESSENGER
#define LEMUSRPARTICLEGUNMESSENGER 1
class LEMuSRParticleGun;
class G4ParticleTable;
class G4UIcommand;
class G4UIdirectory;
class G4UIcmdWithoutParameter;
class G4UIcmdWithAString;
class G4UIcmdWithADoubleAndUnit;
class G4UIcmdWith3Vector;
class G4UIcmdWith3VectorAndUnit;
class G4UIcmdWithAnInteger;
#include "G4UImessenger.hh"
#include "globals.hh"
/**
* The LEMuSRParticleGunMessenger class defines the terminal's commands to operate changes in the initial conditions of the muon beam. The following settings can be personalized:
* -# particle to shoot
* -# initial direction of the momentum
* -# initial energy
* -# initial position
* -# initial polarization
* .
* The directory lemuGun/ is completed in the LEMuSRPgaMessenger class. There one can find commands
* for shooting particles randomly, with specified energy distribution etc.
*/
class LEMuSRParticleGunMessenger : public G4UImessenger
{
public:
//!ct
LEMuSRParticleGunMessenger(LEMuSRParticleGun* gun);
//! dt
~LEMuSRParticleGunMessenger();
public:
void SetNewValue(G4UIcommand * command,G4String newValues);
G4String GetCurrentValue(G4UIcommand * command);
private:
void IonCommand(G4String newValues);
private:
LEMuSRParticleGun* fParticleGun;
G4ParticleTable * particleTable;
private: //commands
G4UIdirectory * gunDirectory;
G4UIcmdWithoutParameter * listCmd;
G4UIcmdWithAString * particleCmd;
G4UIcmdWith3Vector * directionCmd;
G4UIcmdWithADoubleAndUnit * energyCmd;
G4UIcmdWith3VectorAndUnit * positionCmd;
G4UIcmdWithADoubleAndUnit * timeCmd;
G4UIcmdWith3Vector * polCmd;
G4UIcmdWithAnInteger * numberCmd;
G4UIcommand * ionCmd;
private: // for ion shooting
G4bool fShootIon;
G4int fAtomicNumber;
G4int fAtomicMass;
G4int fIonCharge;
G4double fIonExciteEnergy;
};
#endif