musrsim/geant4/LEMuSR/include/LEMuSRParticleChangeForMSC.hh

120 lines
5.0 KiB
C++

//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
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//
//
// $Id: LEMuSRParticleChangeForMSC.hh,v 1.8 2004/10/19 00:51:29 kurasige Exp $
// GEANT4 tag $ $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
//
// Class Description
// This class is special "Particle Change" for Multiple Scattering process
//
// ------------------------------------------------------------
// Implemented for the new scheme 23 Mar. 1998 H.Kurahige
// Add Get/SetMomentumDirectionChange 6 Feb. 1999 H.Kurashige
// Update for model variant of msc 16 Jan 2004 V.Ivanchenko
//
// -------------------------------------------------------------
#ifndef LEMuSRParticleChangeForMSC_h
#define LEMuSRParticleChangeForMSC_h 1
#include "globals.hh"
#include "G4ios.hh"
#include "G4ThreeVector.hh"
#include "G4ThreeVector.hh"
class G4DynamicParticle;
#include "G4VParticleChange.hh"
class LEMuSRParticleChangeForMSC: public G4VParticleChange
{
public:
// default constructor
LEMuSRParticleChangeForMSC();
// destructor
virtual ~LEMuSRParticleChangeForMSC();
protected:
// hide copy constructor and assignment operaor as protected
LEMuSRParticleChangeForMSC(const LEMuSRParticleChangeForMSC &right);
LEMuSRParticleChangeForMSC & operator=(const LEMuSRParticleChangeForMSC &right);
public: // with description
// ----------------------------------------------------
// --- the following methods are for updating G4Step -----
// Return the pointer to the G4Step after updating the Step information
// by using final state information of the track given by a physics
// process
virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
virtual G4Step* UpdateStepForPostStep(G4Step* Step);
// A physics process gives the final state of the particle
// based on information of G4Track (or equivalently the PreStepPoint)
virtual void Initialize(const G4Track&);
// Initialize all propoerties by using G4Track information
// ----------------------------------------------------
//--- methods to keep information of the final state--
// IMPORTANT NOTE: Although the name of the class and methods are
// "Change", what it stores (and returns in get) are the "FINAL"
// values of the Position, Momentum, etc.
void ProposeMomentumDirection(const G4ThreeVector& Pfinal);
void ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz);
const G4ThreeVector* GetMomentumDirection() const;
const G4ThreeVector* GetProposedMomentumDirection() const;
void SetProposedMomentumDirection(const G4ThreeVector& Pfinal);
// Get/Set theMomentumDirectionChange vector: it is the final momentum direction.
const G4ThreeVector* GetPosition() const;
void ProposePosition(const G4ThreeVector& finalPosition);
const G4ThreeVector* GetProposedPosition() const;
void SetProposedPosition(const G4ThreeVector& finalPosition);
// Get/Set the final position of the current particle.
public:
virtual void DumpInfo() const;
// for Debug
virtual G4bool CheckIt(const G4Track&);
G4bool Post_Update;
private:
G4ThreeVector theMomentumDirection;
// It is the vector containing the final momentum direction
// after the invoked process. The application of the change
// of the momentum direction of the particle is not Done here.
// The responsibility to apply the change is up the entity
// which invoked the process.
G4ThreeVector thePosition;
// The changed (final) position of a given particle.
};
#include "LEMuSRParticleChangeForMSC.icc"
#endif