// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4ParticleChangeForLoss.hh,v 1.12 2004/06/15 08:17:38 vnivanch Exp $ // GEANT4 tag $Name: geant4-06-02-ref-01 $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // // ------------------------------------------------------------ // Implemented for the new scheme 23 Mar. 1998 H.Kurahige // // Modified: // 16.01.04 V.Ivanchenko update for model variant of energy loss // // ------------------------------------------------------------ // // Class Description // This class is a concrete class for ParticleChange for EnergyLoss // #ifndef G4ParticleChangeForLoss_h #define G4ParticleChangeForLoss_h 1 #include "globals.hh" #include "G4ios.hh" #include "G4VParticleChange.hh" class G4DynamicParticle; class G4ParticleChangeForLoss: public G4VParticleChange { public: // default constructor G4ParticleChangeForLoss(); // destructor virtual ~G4ParticleChangeForLoss(); // with description // ---------------------------------------------------- // --- the following methods are for updating G4Step ----- virtual G4Step* UpdateStepForAlongStep(G4Step* Step); virtual G4Step* UpdateStepForPostStep(G4Step* Step); // A physics process gives the final state of the particle // based on information of G4Track void InitializeForAlongStep(const G4Track&); void InitializeForPostStep(const G4Track&); //Initialize all propoerties by using G4Track information void AddSecondary(G4DynamicParticle* aParticle); // Add next secondary G4double GetProposedCharge() const; void SetProposedCharge(G4double theCharge); // Get/Set theCharge G4double GetCharge() const; void ProposeCharge(G4double finalCharge); // Get/Propose the final dynamical Charge in G4DynamicParticle G4double GetProposedKineticEnergy() const; void SetProposedKineticEnergy(G4double proposedKinEnergy); // Get/Set the final kinetic energy of the current particle. // G4double GetEnergy() const; // void ProposeEnergy(G4double finalEnergy); // Get/Propose the final kinetic energy of the current particle. const G4ThreeVector& GetProposedMomentumDirection() const; void SetProposedMomentumDirection(const G4ThreeVector& dir); const G4ThreeVector& GetMomentumDirection() const; void ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz); void ProposeMomentumDirection(const G4ThreeVector& Pfinal); // Get/Propose the MomentumDirection vector: it is the final momentum direction. virtual void DumpInfo() const; // for Debug virtual G4bool CheckIt(const G4Track&); protected: // hide copy constructor and assignment operaor as protected G4ParticleChangeForLoss(const G4ParticleChangeForLoss &right); G4ParticleChangeForLoss & operator=(const G4ParticleChangeForLoss &right); private: const G4Track* currentTrack; // The pointer to G4Track G4double proposedKinEnergy; // The final kinetic energy of the current particle. G4double currentCharge; // The final charge of the current particle. G4ThreeVector proposedMomentumDirection; // The final momentum direction of the current particle. }; inline G4double G4ParticleChangeForLoss::GetProposedKineticEnergy() const { return proposedKinEnergy; } inline void G4ParticleChangeForLoss::SetProposedKineticEnergy(G4double energy) { proposedKinEnergy = energy; } inline G4double G4ParticleChangeForLoss::GetProposedCharge() const { return currentCharge; } inline G4double G4ParticleChangeForLoss::GetCharge() const { return currentCharge; } inline void G4ParticleChangeForLoss::SetProposedCharge(G4double theCharge) { currentCharge = theCharge; } inline void G4ParticleChangeForLoss::ProposeCharge(G4double theCharge) { currentCharge = theCharge; } inline const G4ThreeVector& G4ParticleChangeForLoss::GetProposedMomentumDirection() const { return proposedMomentumDirection; } inline const G4ThreeVector& G4ParticleChangeForLoss::GetMomentumDirection() const { return proposedMomentumDirection; } inline void G4ParticleChangeForLoss::ProposeMomentumDirection(const G4ThreeVector& dir) { proposedMomentumDirection = dir; } inline void G4ParticleChangeForLoss::SetProposedMomentumDirection(const G4ThreeVector& dir) { proposedMomentumDirection = dir; } inline void G4ParticleChangeForLoss::ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz) { proposedMomentumDirection.setX(Px); proposedMomentumDirection.setY(Py); proposedMomentumDirection.setZ(Pz); } inline void G4ParticleChangeForLoss::InitializeForAlongStep(const G4Track& track) { theStatusChange = track.GetTrackStatus(); theLocalEnergyDeposit = 0.0; InitializeSecondaries(track); theParentWeight = track.GetWeight(); proposedKinEnergy = track.GetKineticEnergy(); currentCharge = track.GetDynamicParticle()->GetCharge(); } inline void G4ParticleChangeForLoss::InitializeForPostStep(const G4Track& track) { theStatusChange = track.GetTrackStatus(); theLocalEnergyDeposit = 0.0; InitializeSecondaries(track); theParentWeight = track.GetWeight(); proposedKinEnergy = track.GetKineticEnergy(); currentCharge = track.GetDynamicParticle()->GetCharge(); proposedMomentumDirection = track.GetMomentumDirection(); currentTrack = &track; } inline void G4ParticleChangeForLoss::AddSecondary(G4DynamicParticle* aParticle) { // create track G4Track* aTrack = new G4Track(aParticle, currentTrack->GetGlobalTime(), currentTrack->GetPosition()); // Touchable handle is copied to keep the pointer aTrack->SetTouchableHandle(currentTrack->GetTouchableHandle()); // add a secondary G4VParticleChange::AddSecondary(aTrack); } #endif