// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4ParticleChangeForMSC.icc,v 1.5 2004/05/08 15:28:12 kurasige Exp $ // GEANT4 tag $Name: geant4-06-02-ref-01 $ // // inline void G4ParticleChangeForMSC::ProposeMomentumDirection(const G4ThreeVector& P) { theMomentumDirection = P; } inline void G4ParticleChangeForMSC::SetProposedMomentumDirection(const G4ThreeVector& P) { theMomentumDirection = P; } inline void G4ParticleChangeForMSC::ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz) { theMomentumDirection.setX(Px); theMomentumDirection.setY(Py); theMomentumDirection.setZ(Pz); } inline const G4ThreeVector* G4ParticleChangeForMSC::GetMomentumDirection() const { return &theMomentumDirection; } inline const G4ThreeVector* G4ParticleChangeForMSC::GetProposedMomentumDirection() const { return &theMomentumDirection; } inline void G4ParticleChangeForMSC::SetProposedPosition(const G4ThreeVector& P) { thePosition = P; } inline const G4ThreeVector* G4ParticleChangeForMSC::GetPosition() const { return &thePosition; } inline const G4ThreeVector* G4ParticleChangeForMSC::GetProposedPosition() const { return &thePosition; } inline void G4ParticleChangeForMSC::ProposePosition(const G4ThreeVector& P) { thePosition = P; } inline void G4ParticleChangeForMSC::Initialize(const G4Track& track) { theStatusChange = track.GetTrackStatus(); theMomentumDirection = track.GetMomentumDirection(); thePosition = track.GetPosition(); } // Following methods will be removed in release 7.0 inline void G4ParticleChangeForMSC::SetMomentumChange(const G4ThreeVector& P) { ProposeMomentumDirection(P); } inline void G4ParticleChangeForMSC::SetMomentumChange(G4double Px, G4double Py, G4double Pz) { ProposeMomentumDirection(Px, Py, Pz); } inline void G4ParticleChangeForMSC::SetPositionChange(const G4ThreeVector& P) { ProposePosition(P); } inline const G4ThreeVector* G4ParticleChangeForMSC::GetPositionChange() const { return GetPosition(); }