#include "lem4PrimaryGeneratorMessenger.hh" #include "lem4PrimaryGeneratorAction.hh" #include "G4UIcmdWithAString.hh" #include "G4UIcmdWithADoubleAndUnit.hh" #include "G4UIcmdWithADouble.hh" #include "G4UIcmdWithAnInteger.hh" #include "G4UIcmdWith3Vector.hh" #include "G4UIcmdWith3VectorAndUnit.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... lem4PrimaryGeneratorMessenger::lem4PrimaryGeneratorMessenger(lem4PrimaryGeneratorAction* lem4Gun) :lem4Action(lem4Gun) { setvertexCmd = new G4UIcmdWith3VectorAndUnit("/gun/vertex",this); setvertexCmd->SetGuidance(" Set x0, y0, z0 of the generated muons (with unit)"); setvertexCmd->SetParameterName("mes_x0","mes_y0","mes_z0",true,true); setvertexCmd->SetDefaultUnit("mm"); setvertexSigmaCmd = new G4UIcmdWith3VectorAndUnit("/gun/vertexsigma",this); setvertexSigmaCmd->SetGuidance(" Set xSigma, ySigma, ySigma of the generated muons (with unit)"); setvertexSigmaCmd->SetParameterName("mes_xSigma","mes_ySigma","mes_zSigma",true,true); setvertexSigmaCmd->SetDefaultUnit("mm"); setvertexBoundaryCmd = new G4UIcmdWith3VectorAndUnit("/gun/vertexboundary",this); setvertexBoundaryCmd->SetGuidance(" Set maximum allowed radius, zmin, zmax of the generated vertex (with unit)"); setvertexBoundaryCmd->SetParameterName("mes_rMaxAllowed","mes_zMinAllowed","mes_zMaxAllowed",true,true); setvertexBoundaryCmd->SetDefaultUnit("mm"); setEnergyCmd = new G4UIcmdWithADoubleAndUnit("/gun/kenergy",this); setEnergyCmd->SetGuidance(" Set kinetic energy of the generated muons (with unit)"); setEnergyCmd->SetParameterName("mes_E0",true); setEnergyCmd->SetDefaultUnit("keV"); //setEnergyCmd->SetUnitCandidates("eV keV MeV GeV"); setMomentumCmd = new G4UIcmdWithADoubleAndUnit("/gun/momentum",this); setMomentumCmd->SetGuidance(" Set mean momentum of the generated muons (with unit)"); setMomentumCmd->SetParameterName("mes_p0",true); setMomentumCmd->SetDefaultUnit("MeV"); setMomentumSmearingCmd = new G4UIcmdWithADoubleAndUnit("/gun/momentumsmearing",this); setMomentumSmearingCmd->SetGuidance(" Set sigma of the momentum of the generated muons (with unit)"); setMomentumSmearingCmd->SetParameterName("mes_pSigma",true); setMomentumSmearingCmd->SetDefaultUnit("MeV"); setMomentumBoundaryCmd = new G4UIcmdWith3VectorAndUnit("/gun/momentumboundary",this); setMomentumBoundaryCmd->SetGuidance(" Set minimum and maximum momentum allowed (with unit, z component ignored)"); setMomentumBoundaryCmd->SetParameterName("mes_pMinAllowed","mes_pMaxAllowed","mes_dummy",true,true); setMomentumBoundaryCmd->SetDefaultUnit("MeV"); setTiltAngleCmd = new G4UIcmdWith3VectorAndUnit("/gun/tilt",this); setTiltAngleCmd->SetGuidance(" Set tilt angle of the generated muons (with unit, z component ignored)"); setTiltAngleCmd->SetParameterName("mes_xangle","mes_yangle","dummy",true,true); setTiltAngleCmd->SetDefaultUnit("deg"); setSigmaTiltAngleCmd = new G4UIcmdWith3VectorAndUnit("/gun/tiltsigma",this); setSigmaTiltAngleCmd->SetGuidance(" Set sigma of the tilt angle (with unit, z component ignored)"); setSigmaTiltAngleCmd->SetParameterName("mes_xangleSigma","mes_yangleSigma","mes_zangleSigma",true,true); setSigmaTiltAngleCmd->SetDefaultUnit("deg"); setPitchCmd = new G4UIcmdWithADoubleAndUnit("/gun/pitch",this); setPitchCmd->SetGuidance(" Set pitch angle of the generated muons (with unit)"); setPitchCmd->SetParameterName("mes_pitch",true); setPitchCmd->SetDefaultUnit("deg"); // setMuonPolarizCmd = new G4UIcmdWithAnInteger("/gun/muonpolarization",this); // setMuonPolarizCmd->SetGuidance(" Set initial mu polariz: 0=transverse, 1=longitudinal "); // setMuonPolarizCmd->SetParameterName("IniPol",true); // setMuonPolarizCmd->SetDefaultValue(0) ; setMuonPolarizCmd = new G4UIcmdWith3Vector("/gun/muonPolarizVector",this); setMuonPolarizCmd->SetGuidance("Set initial mu polarisation as a vector (without unit)"); setMuonPolarizCmd->SetGuidance(" The vector does not have to be normalised to 1"); setMuonPolarizCmd->SetParameterName("mes_polarisX","mes_polarisY","mes_polarisZ",true,true); setMuonDecayTimeCmd = new G4UIcmdWith3VectorAndUnit("/gun/decaytimelimits",this); setMuonDecayTimeCmd->SetGuidance(" Set minimum and maximum decay time and the muon mean life "); setMuonDecayTimeCmd->SetParameterName("decayMin","decayMax","decayTime",true,true); setMuonDecayTimeCmd->SetDefaultUnit("ns"); setTurtleCmd = new G4UIcmdWithAString("/gun/turtlefilename",this); setTurtleCmd->SetGuidance("Set the filename of the TURTLE input file."); setTurtleCmd->SetGuidance("If this varialble is set, TURTLE input will be used. for initial muons"); setTurtleCmd->AvailableForStates(G4State_PreInit,G4State_Idle); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... lem4PrimaryGeneratorMessenger::~lem4PrimaryGeneratorMessenger() { delete setvertexCmd; delete setvertexSigmaCmd; delete setvertexBoundaryCmd; delete setEnergyCmd; delete setMomentumCmd; delete setMomentumSmearingCmd; delete setMomentumBoundaryCmd; delete setTiltAngleCmd; delete setSigmaTiltAngleCmd; delete setPitchCmd; delete setMuonPolarizCmd; delete setMuonDecayTimeCmd; delete setTurtleCmd; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void lem4PrimaryGeneratorMessenger::SetNewValue(G4UIcommand *command, G4String newValue) { if( command == setvertexCmd) { lem4Action->Setvertex(setvertexCmd->GetNew3VectorValue(newValue));} else if( command == setvertexSigmaCmd) { lem4Action->SetvertexSigma(setvertexSigmaCmd->GetNew3VectorValue(newValue));} else if( command == setvertexBoundaryCmd) { lem4Action->SetvertexBoundary(setvertexBoundaryCmd->GetNew3VectorValue(newValue));} else if( command == setEnergyCmd) { lem4Action->SetEnergy(setEnergyCmd->GetNewDoubleValue(newValue));} else if( command == setMomentumCmd) { lem4Action->SetMomentum(setMomentumCmd->GetNewDoubleValue(newValue));} else if( command == setMomentumSmearingCmd) { lem4Action->SetMomentumSmearing(setMomentumSmearingCmd->GetNewDoubleValue(newValue));} else if( command == setMomentumBoundaryCmd) { lem4Action->SetMomentumBoundary(setMomentumBoundaryCmd->GetNew3VectorValue(newValue));} else if( command == setTiltAngleCmd) { lem4Action->SetTilt(setTiltAngleCmd->GetNew3VectorValue(newValue));} else if( command == setSigmaTiltAngleCmd) { lem4Action->SetSigmaTilt(setSigmaTiltAngleCmd->GetNew3VectorValue(newValue));} else if( command == setPitchCmd) { lem4Action->SetPitch(setPitchCmd->GetNewDoubleValue(newValue));} else if( command == setMuonPolarizCmd) { lem4Action->SetInitialMuonPolariz(setMuonPolarizCmd->GetNew3VectorValue(newValue));} else if( command == setMuonDecayTimeCmd) { lem4Action->SetMuonDecayTimeLimits(setMuonDecayTimeCmd->GetNew3VectorValue(newValue)); } else if ( command == setTurtleCmd) { lem4Action->SetTurtleInput(newValue); } }