#ifndef LEMUSRPARTICLEGUNMESSENGER #define LEMUSRPARTICLEGUNMESSENGER class LEMuSRParticleGun; class G4ParticleTable; class G4UIcommand; class G4UIdirectory; class G4UIcmdWithoutParameter; class G4UIcmdWithAString; class G4UIcmdWithADoubleAndUnit; class G4UIcmdWith3Vector; class G4UIcmdWith3VectorAndUnit; class G4UIcmdWithAnInteger; #include "G4UImessenger.hh" #include "globals.hh" class LEMuSRParticleGunMessenger : public G4UImessenger { public: LEMuSRParticleGunMessenger(LEMuSRParticleGun* gun); ~LEMuSRParticleGunMessenger(); public: void SetNewValue(G4UIcommand * command,G4String newValues); G4String GetCurrentValue(G4UIcommand * command); private: void IonCommand(G4String newValues); private: LEMuSRParticleGun* fParticleGun; G4ParticleTable * particleTable; private: //commands G4UIdirectory * gunDirectory; G4UIcmdWithoutParameter * listCmd; G4UIcmdWithAString * particleCmd; G4UIcmdWith3Vector * directionCmd; G4UIcmdWithADoubleAndUnit * energyCmd; G4UIcmdWith3VectorAndUnit * positionCmd; G4UIcmdWithADoubleAndUnit * timeCmd; G4UIcmdWith3Vector * polCmd; G4UIcmdWithAnInteger * numberCmd; G4UIcommand * ionCmd; private: // for ion shooting G4bool fShootIon; G4int fAtomicNumber; G4int fAtomicMass; G4int fIonCharge; G4double fIonExciteEnergy; }; #endif