//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//* // LOW ENERGY MUON SPIN RELAXATION, ROTATION, RADIATION Geant4 SIMULATION // ID : LEMuSRRunAction.cc , v 1.0 // AUTHOR: Taofiq PARAISO // DATE : 2004-07-12 16:15 // //$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$// // // & &&&&&&&&&& &&&&&&& &&&&&&&& // & & && && & && // & & & & & & && // & &&&&&&& & & &&&&&& &&&&&&&& // & & & && & & && // & & && & & && && & & // &&&&&&&&&& &&&&&&&&&& & &&&&& && &&&&&&& & && // & // & // & // & // RUN ACTION.CC //$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$// #include "LEMuSRRunAction.hh" #include "G4Run.hh" #include "G4RunManager.hh" #include "G4UImanager.hh" #include "G4VVisManager.hh" #include "G4ios.hh" // ROOT #include "TROOT.h" #include "TApplication.h" #include "TSystem.h" #include "TH1.h" #include "TPad.h" #include "TCanvas.h" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... LEMuSRRunAction::LEMuSRRunAction() { } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... LEMuSRRunAction::~LEMuSRRunAction() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... /*! Initializes the user interface manager.*/ void LEMuSRRunAction::BeginOfRunAction(const G4Run* aRun) { G4UImanager* UI = G4UImanager::GetUIpointer(); G4cout << "### Run " << aRun->GetRunID() << " start." << G4endl; G4RunManager::GetRunManager()->SetRandomNumberStore(true); if (G4VVisManager::GetConcreteInstance()) { UI->ApplyCommand("/vis/scene/notifyHandlers"); } //! BUILD THE DETECTOR IN TOTAL GEOMETRY // G4cout<<"WILL REBUILD THE DETECTOR"<ApplyCommand("/Detector/View total"); // G4VPhysicalVolume* newDetector = LEMuSRDetectorConstruction::GetInstance()->Construct(); // G4RunManager::GetRunManager()->DefineWorldVolume(newDetector); // G4cout<<"DETECTOR BUILT."<ApplyCommand("/vis/viewer/update"); } } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......