Kamil Sedlak 2009-05-18
This is the first version of the muSR simulation code (musrSim) based on the merged codes of Kamil Sedlak and Toni Shiroka. It should be a running version of the simulation code, however it has not been very well tested, therefore it will probably need some further development.
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include/musrScintHit.hh
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139
include/musrScintHit.hh
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#ifndef musrScintHit_h
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#define musrScintHit_h 1
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#include "G4VHit.hh"
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#include "G4THitsCollection.hh"
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#include "G4Allocator.hh"
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#include "G4ThreeVector.hh"
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#include "G4MagneticField.hh"
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#include "globals.hh"
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#include "G4ios.hh"
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// ROOT
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#include "TFile.h"
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#include "TTree.h"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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class musrScintHit : public G4VHit
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{
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public:
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musrScintHit();
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~musrScintHit();
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musrScintHit(const musrScintHit&);
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const musrScintHit& operator=(const musrScintHit&);
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G4int operator==(const musrScintHit&) const;
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// bool operator() (musrScintHit hit1, musrScintHit hit2) { return (hit1.globalTime<hit2.globalTime);}
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inline void* operator new(size_t);
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inline void operator delete(void*);
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void Draw();
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void Print();
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public:
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void SetParticleName (G4String name) {particleName = name; }
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void SetParticleID (G4int id) {particleID = id; }
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void SetTrackID (G4int track) { trackID = track; }
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void SetEdep (G4double de) { edep = de; }
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void SetPrePos (G4ThreeVector xyz){ pre_pos = xyz; }
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void SetPostPos (G4ThreeVector xyz){ post_pos = xyz; }
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void SetPol (G4ThreeVector ijk){pol = ijk;}
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void SetLogVolName (G4String logivol) {logicalVolume = logivol;}
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void SetGlobTime (G4double gt) { globalTime = gt;}
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void SetFirstStepInVolumeFlag (G4bool flag) { firstStepInVolume=flag;}
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void SetLastStepInVolumeFlag (G4bool flag) { lastStepInVolume=flag;}
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void SetKineticEnergy (G4double en) { kineticEnergy = en;}
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void SetStepLength (G4double length) { stepLength = length;}
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void SetRunID(G4int i) {runID=i;}
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void SetEventID(G4int i) {eventID=i;}
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void SetVertexPosition(G4ThreeVector xyz) {vertexPosition = xyz; }
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void SetVertexKineticEnergy(G4double Ek) {vertexKineticEnergy = Ek; }
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void SetLogicalVolumeAtVertex(G4String logivol) {logicalVolumeAtVertex = logivol; }
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void SetCreatorProcessName(G4String name) {creatorProcess = name; }
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// void SetVerboseLevel (G4int n) { G4int musrScintHit::verboseLevel=n;};
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G4String GetParticleName() {return particleName; }
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G4int GetParticleID() {return particleID; }
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G4int GetTrackID() { return trackID; }
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G4double GetEdep() { return edep; }
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G4ThreeVector GetPrePos(){ return pre_pos; }
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G4ThreeVector GetPostPos(){ return post_pos; }
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G4ThreeVector GetPol(){ return pol; }
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G4String GetLogVolName() { return logicalVolume; }
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G4double GetGlobalTime() { return globalTime; }
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G4bool GetFirstStepInVolumeFlag() {return firstStepInVolume;}
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G4bool GetLastStepInVolumeFlag() {return lastStepInVolume;}
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G4double GetKineticEnergy() { return kineticEnergy; }
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G4double GetStepLength() {return stepLength; }
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G4double* GetBField () {return BF;}
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G4int GetRunID() {return runID;}
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G4int GetEventID() {return eventID;}
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G4ThreeVector GetVertexPosition() { return vertexPosition; }
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G4double GetVertexKineticEnergy() { return vertexKineticEnergy; }
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G4String GetLogicalVolumeAtVertex() { return logicalVolumeAtVertex; }
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G4String GetCreatorProcessName() { return creatorProcess; }
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G4double point[4];
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G4double B[6];
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const G4Field *mfield;
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private:
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G4String particleName;
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G4int particleID;
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G4int trackID;
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G4double edep;
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G4ThreeVector pre_pos;
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G4ThreeVector post_pos;
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G4ThreeVector pol;
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G4String logicalVolume;
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G4double globalTime;
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G4bool firstStepInVolume;
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G4bool lastStepInVolume;
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G4double kineticEnergy;
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G4double stepLength;
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G4int eventID;
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G4int runID;
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G4double BF[6];
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G4ThreeVector vertexPosition; // Position of the vertex at which the actual track was created
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G4double vertexKineticEnergy; // Kinetic energy of the track when it was created
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G4String logicalVolumeAtVertex;
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G4String creatorProcess;
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static G4int ScintMultihit;
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static G4int runIDoldScint;
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static G4int eventIDoldScint;
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static G4int NIS;
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static G4int ScintChamberNbold;
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static G4int verboseLevel;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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typedef G4THitsCollection<musrScintHit> musrScintHitsCollection;
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extern G4Allocator<musrScintHit> musrScintHitAllocator;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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inline void* musrScintHit::operator new(size_t)
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{
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void *aHit;
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aHit = (void *) musrScintHitAllocator.MallocSingle();
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return aHit;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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inline void musrScintHit::operator delete(void *aHit)
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{
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musrScintHitAllocator.FreeSingle((musrScintHit*) aHit);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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