14.10.2011 Kamil Sedlak
1) change in the way how random time scattering in APD is generated for optical photons - now the events should be reproducible irrespective of whether the random time is or is not requested. 2) indroducing a possibility to simulate optical photons, but not to process them - this option, however, does not seem to speed up the simulation significantly.
This commit is contained in:
@ -54,6 +54,12 @@ class musrParameters {
|
||||
static G4bool boolG4GeneralParticleSource; // if true, G4GeneralParticleSource will be initialised instead of G4ParticleGun
|
||||
// - needed for the radioactive source
|
||||
static G4bool boolG4OpticalPhotons; // if true, optical photons will be used (in the sensitive scintillators)
|
||||
static G4bool boolG4OpticalPhotonsUnprocess; // if true, optical photons will not be processed - it might be
|
||||
// usefull if the user wants to preselect some interesting events,
|
||||
// and then to run the time-consuming processing of opt. photons
|
||||
// again only for the interesting events. This way the random number
|
||||
// generator can generate the reproducible events.
|
||||
// This option only works with "boolG4OpticalPhotons".
|
||||
static G4bool field_DecayWithSpin; // if true, then the routins for calculating the magnetic field will
|
||||
// use more precise argument. This variable is set to "true" by
|
||||
// the SteppinAction and reset to "false" in the GetFieldValue.
|
||||
|
Reference in New Issue
Block a user