14.10.2011 Kamil Sedlak
1) change in the way how random time scattering in APD is generated for optical photons - now the events should be reproducible irrespective of whether the random time is or is not requested. 2) indroducing a possibility to simulate optical photons, but not to process them - this option, however, does not seem to speed up the simulation significantly.
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@@ -54,6 +54,12 @@ class musrParameters {
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static G4bool boolG4GeneralParticleSource; // if true, G4GeneralParticleSource will be initialised instead of G4ParticleGun
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// - needed for the radioactive source
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static G4bool boolG4OpticalPhotons; // if true, optical photons will be used (in the sensitive scintillators)
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static G4bool boolG4OpticalPhotonsUnprocess; // if true, optical photons will not be processed - it might be
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// usefull if the user wants to preselect some interesting events,
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// and then to run the time-consuming processing of opt. photons
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// again only for the interesting events. This way the random number
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// generator can generate the reproducible events.
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// This option only works with "boolG4OpticalPhotons".
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static G4bool field_DecayWithSpin; // if true, then the routins for calculating the magnetic field will
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// use more precise argument. This variable is set to "true" by
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// the SteppinAction and reset to "false" in the GetFieldValue.
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@@ -105,7 +105,7 @@ class musrScintSD : public G4VSensitiveDetector
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OPSAhistoNbin=nBins; OPSAhistoMin=min; OPSAhistoMax=max;
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OPSAhistoBinWidth=(max-min)/nBins; OPSAhistoBinWidth1000=OPSAhistoBinWidth*1000;
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}
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void ProcessOpticalPhoton(G4Step*);
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void ProcessOpticalPhoton(G4Step* aStep, G4double APDcellsTimeVariation);
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void EndOfEvent_OptiacalPhotons();
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void ReadInPulseShapeArray(const char* filename);
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void FindCFDtime(G4double& OPSA_CFD_time, G4double& OPSA_CFD_ampl, G4double timeOfFirstPhoton);
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