Implementation of Spin Rotator.
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92
geant4/spin_rot/include/sr1ShieldHit.hh
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92
geant4/spin_rot/include/sr1ShieldHit.hh
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#ifndef sr1ShieldHit_h
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#define sr1ShieldHit_h 1
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#include "G4VHit.hh"
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#include "G4THitsCollection.hh"
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#include "G4Allocator.hh"
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#include "G4ThreeVector.hh"
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#include "G4MagneticField.hh"
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#include "globals.hh"
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#include "G4ios.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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class sr1ShieldHit : public G4VHit
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{
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public:
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sr1ShieldHit();
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~sr1ShieldHit();
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sr1ShieldHit(const sr1ShieldHit&);
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const sr1ShieldHit& operator=(const sr1ShieldHit&);
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G4int operator==(const sr1ShieldHit&) const;
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inline void* operator new(size_t);
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inline void operator delete(void*);
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void Draw();
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void Print();
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public:
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void SetTrackID (G4int track) { trackID = track; };
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void SetParticleName (G4String name) {particle_name = name; };
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void SetEdep (G4double de) { edep = de; };
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void SetPos (G4ThreeVector xyz){ pos = xyz; };
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void SetPol (G4ThreeVector ijk){pol = ijk;};
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void SetLogVolName (G4String logivol) {logicalvolume = logivol;};
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G4int GetTrackID() { return trackID; };
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G4String GetParticleName() {return particle_name; };
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G4double GetEdep() { return edep; };
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G4ThreeVector GetPos(){ return pos; };
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G4ThreeVector GetPol(){ return pol; };
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G4String GetLogVolName() { return logicalvolume; };
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G4double point[4];
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G4double B[6];
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const G4Field *mfield;
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private:
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G4int trackID;
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G4String particle_name;
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G4double edep;
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G4ThreeVector pos;
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G4ThreeVector pol;
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G4String logicalvolume;
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static G4int eventIDoldB;
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static G4int Nb;
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static G4int runIDoldB;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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typedef G4THitsCollection<sr1ShieldHit> sr1ShieldHitsCollection;
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extern G4Allocator<sr1ShieldHit> sr1ShieldHitAllocator;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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inline void* sr1ShieldHit::operator new(size_t)
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{
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void *aHit;
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aHit = (void *) sr1ShieldHitAllocator.MallocSingle();
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return aHit;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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inline void sr1ShieldHit::operator delete(void *aHit)
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{
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sr1ShieldHitAllocator.FreeSingle((sr1ShieldHit*) aHit);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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