Remove ke_offset in PrimaryGeneratorAction since it causes confusion
and inconsistencies. Instead, add another homogeneous accelerating electric field in front of TD foil. Update TD and MCP2 positions.
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@ -4,6 +4,8 @@
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# Create an OpenGL driver (i.e. a scene handler and viewer)
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# Some useful choices: VRML2FILE, OGLSX, OGLIX, DAWNFILE, etc.
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/vis/open VRML2FILE
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#*/vis/open OGLIX 600x600-0+0
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#*/vis/open DAWNFILE
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# Create a new empty scene and attach it to handler
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/vis/scene/create
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@ -43,11 +45,11 @@
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#/vis/modeling/trajectories/drawByCharge-0/set 1 cyan
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/vis/modeling/trajectories/create/drawByParticleID
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/vis/modeling/trajectories/drawByParticleID-0/set gamma grey
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#*/vis/modeling/trajectories/drawByParticleID-0/set gamma grey
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/vis/modeling/trajectories/drawByParticleID-0/setRGBA mu+ 1 0 1 1
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/vis/modeling/trajectories/drawByParticleID-0/setRGBA e+ 0 0 0.8 0.5
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/vis/modeling/trajectories/drawByParticleID-0/setRGBA nu_e 0.7 0.7 0 1
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/vis/modeling/trajectories/drawByParticleID-0/setRGBA anti_nu_mu 0.3 1.0 0 0.5
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#*/vis/modeling/trajectories/drawByParticleID-0/setRGBA nu_e 0.7 0.7 0 1
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#*/vis/modeling/trajectories/drawByParticleID-0/setRGBA anti_nu_mu 0.3 1.0 0 0.5
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# Verbosity of hits
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#/hits/verbose 2
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