Remove ke_offset in PrimaryGeneratorAction since it causes confusion

and inconsistencies. Instead, add another homogeneous accelerating
electric field in front of TD foil.
Update TD and MCP2 positions.
This commit is contained in:
2008-11-07 15:18:39 +00:00
parent 94797630f1
commit 5705835d11
3 changed files with 74 additions and 45 deletions

View File

@ -4,6 +4,8 @@
# Create an OpenGL driver (i.e. a scene handler and viewer)
# Some useful choices: VRML2FILE, OGLSX, OGLIX, DAWNFILE, etc.
/vis/open VRML2FILE
#*/vis/open OGLIX 600x600-0+0
#*/vis/open DAWNFILE
# Create a new empty scene and attach it to handler
/vis/scene/create
@ -43,11 +45,11 @@
#/vis/modeling/trajectories/drawByCharge-0/set 1 cyan
/vis/modeling/trajectories/create/drawByParticleID
/vis/modeling/trajectories/drawByParticleID-0/set gamma grey
#*/vis/modeling/trajectories/drawByParticleID-0/set gamma grey
/vis/modeling/trajectories/drawByParticleID-0/setRGBA mu+ 1 0 1 1
/vis/modeling/trajectories/drawByParticleID-0/setRGBA e+ 0 0 0.8 0.5
/vis/modeling/trajectories/drawByParticleID-0/setRGBA nu_e 0.7 0.7 0 1
/vis/modeling/trajectories/drawByParticleID-0/setRGBA anti_nu_mu 0.3 1.0 0 0.5
#*/vis/modeling/trajectories/drawByParticleID-0/setRGBA nu_e 0.7 0.7 0 1
#*/vis/modeling/trajectories/drawByParticleID-0/setRGBA anti_nu_mu 0.3 1.0 0 0.5
# Verbosity of hits
#/hits/verbose 2