Added cos(Theta) angular distribution
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@ -63,7 +63,7 @@ class musrPrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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void SetMomentumSmearing(G4double val) {pSigma=val;}
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void SetMomentumBoundary(G4ThreeVector v){pMinAllowed=v[0]; pMaxAllowed=v[1];}
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void SetTilt(G4ThreeVector v) {xangle0=v[0]; yangle0=v[1];}
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void SetSigmaTilt(G4ThreeVector v) {xangleSigma=v[0]; yangleSigma=v[1];}
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void SetSigmaTilt(G4ThreeVector v) {xangleSigma=v[0]; yangleSigma=v[1];zangleSigma=v[2];}
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void SetPitch(G4double val) {pitch=val;}
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void SetBeamDirection(G4ThreeVector vIniDir);
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void SetInitialMuonPolariz(G4ThreeVector vIniPol);
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@ -111,7 +111,7 @@ class musrPrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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G4double xMaxSource0, yMaxSource0, zMaxSource0; //P.B. 15 Dec 2009
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G4double xMaxSource, yMaxSource, zMaxSource; //P.B. 15 Dec 2009
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G4double p0, pSigma, pMinAllowed, pMaxAllowed;
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G4double xangle0, yangle0, xangleSigma, yangleSigma, pitch;
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G4double xangle0, yangle0, xangleSigma, yangleSigma, zangleSigma,pitch;
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G4bool UnpolarisedMuonBeam, TransversalyUnpolarisedMuonBeam;
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G4double xPolarisIni, yPolarisIni, zPolarisIni;
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G4double xDirection, yDirection, zDirection;
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