18.2.2011 Kamil Sedlak
1) Correction in rundom nr generator (option 3) - still there is a bug in the printing of time, for which the run is running (shown is a large negative number) - should be fixed. 2) Change in physics list which allows to set rise time in the scintillators
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@ -79,7 +79,8 @@ class musrPrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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void SetTurtleInputFileToEventNo(G4int lineNumberOfTurtleFile);
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void SetTurtleZ0(G4double val) {z0_InitialTurtle=val;}
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void SetTurtleInterpretAxes(G4String interpretAxes){turtleInterpretAxes=interpretAxes;}
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void SetOrReadTheRandomNumberSeeds(G4int eventID);
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// void SetOrReadTheRandomNumberSeeds(G4int eventID);
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void SetOrReadTheRandomNumberSeeds(G4Event* anEvent);
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void SetTurtleMomentumBite (G4ThreeVector smearingParam)
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{turtleMomentumBite=true; turtleMomentumP0=smearingParam[0]*MeV; turtleSmearingFactor=smearingParam[1]*0.01;}
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void SetPrimaryParticule(G4String particleName);
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@ -134,7 +135,7 @@ public:
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static G4bool setRandomNrSeedFromFile_RNDM;
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static G4int nRndmEventToSaveSeeds;
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static std::vector<int> * GetPointerToSeedVector();
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static G4int lastEventID_in_pointerToSeedVector;
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G4double decaytime;
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private:
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