Moved Tao's code to TaoLEMuSR.

This commit is contained in:
shiroka
2008-03-20 09:23:20 +00:00
parent 58c48f9e21
commit 1ca5ef0575
423 changed files with 0 additions and 0 deletions

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//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//*
// LOW ENERGY MUON SPIN RELAXATION, ROTATION, RADIATION Geant4 SIMULATION
// ID : LEMuSRScintHit.cc , v 1.0
// AUTHOR: Taofiq PARAISO
// DATE : 2004-07-12 16:15
//
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//
//
// & &&&&&&&&&& &&&&&&& &&&&&&&&
// & & && && & &&
// & & & & & & &&
// & &&&&&&& & & &&&&&& &&&&&&&&
// & & & && & & &&
// & & && & & && && & &
// &&&&&&&&&& &&&&&&&&&& & &&&&& && &&&&&&& & &&
// &
// &
// &
// &
// INNER SCINT HIT
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//
#include "LEMuSRScintHit.hh"
#include "G4VVisManager.hh"
#include "G4Circle.hh"
#include "G4Colour.hh"
#include "G4VisAttributes.hh"
#include "G4ios.hh"
#include <fstream>
#include <iomanip>
#include "G4UnitsTable.hh"
G4Allocator<LEMuSRScintHit> LEMuSRScintHitAllocator;
LEMuSRScintHit::LEMuSRScintHit()
{;}
LEMuSRScintHit::~LEMuSRScintHit()
{;}
LEMuSRScintHit::LEMuSRScintHit(const LEMuSRScintHit &right) : G4VHit()
{
particle_name = right.particle_name;
energy_deposition = right.energy_deposition;
time_of_flight = right.time_of_flight;
position = right.position;
momentum = right.momentum;
}
const LEMuSRScintHit& LEMuSRScintHit::operator=(const LEMuSRScintHit &right)
{
particle_name = right.particle_name;
energy_deposition = right.energy_deposition;
time_of_flight = right.time_of_flight;
position = right.position;
momentum = right.momentum;
return *this;
}
G4int LEMuSRScintHit::operator==(const LEMuSRScintHit &right) const
{
return (this==&right) ? 1 : 0;
}
void LEMuSRScintHit::Draw()
{
G4VVisManager* VisManager = G4VVisManager::GetConcreteInstance();
if(VisManager)
{
G4Circle circle(position);
circle.SetScreenSize(0.1);
circle.SetFillStyle(G4Circle::filled);
G4Colour colour(1.,1.,1.);
G4VisAttributes attributes(colour);
circle.SetVisAttributes(attributes);
VisManager->Draw(circle);
}
}
void LEMuSRScintHit::Print()
{}
void LEMuSRScintHit::print(G4String name)
{
using namespace std;
ofstream TestPrint(name,ios::app);
if (!TestPrint.is_open()) exit(8);
TestPrint << "particle_name : " << particle_name <<" ;\n"
<< "energy_deposition : " << G4BestUnit(energy_deposition,"Energy") <<" ;\n "
<< "time_of_flight : " << G4BestUnit(time_of_flight,"Time") <<" ;\n "
<< "position : " << position <<" ;\n "
<< "momentum : " << momentum <<" ;\n "
<<G4endl;
}