Moved Tao's code to TaoLEMuSR.
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96
geant4/TaoLEMuSR/include/LEMuSRParticleGunMessenger.hh
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96
geant4/TaoLEMuSR/include/LEMuSRParticleGunMessenger.hh
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//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//*
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// LOW ENERGY MUON SPIN RELAXATION, ROTATION, RADIATION
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//
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// ID : LEMuSRParticleGunMessenger.hh , v 1.2
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// AUTHOR: Taofiq PARAISO
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// DATE : 2004-08-20 10:48
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//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//
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//
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// & &&&&&&&&&& &&&&&&& &&&&&&&&
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// & & && && & &&
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// & & & & & & &&
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// & &&&&&&& & & &&&&&& &&&&&&&&
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// & & & && & & &&
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// & & && & & && && & &
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// &&&&&&&&&& &&&&&&&&&& & &&&&& && &&&&&&& & &&
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// &
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// &
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// &
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// &
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// PARTICLE GUN MESSENGER
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//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$//
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#ifndef LEMUSRPARTICLEGUNMESSENGER
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#define LEMUSRPARTICLEGUNMESSENGER 1
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class LEMuSRParticleGun;
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class G4ParticleTable;
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class G4UIcommand;
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class G4UIdirectory;
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class G4UIcmdWithoutParameter;
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class G4UIcmdWithAString;
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class G4UIcmdWithADoubleAndUnit;
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class G4UIcmdWith3Vector;
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class G4UIcmdWith3VectorAndUnit;
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class G4UIcmdWithAnInteger;
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#include "G4UImessenger.hh"
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#include "globals.hh"
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/**
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* The LEMuSRParticleGunMessenger class defines the terminal's commands to operate changes in the initial conditions of the muon beam. The following settings can be personalized:
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* -# particle to shoot
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* -# initial direction of the momentum
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* -# initial energy
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* -# initial position
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* -# initial polarization
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* .
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* The directory lemuGun/ is completed in the LEMuSRPgaMessenger class. There one can find commands
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* for shooting particles randomly, with specified energy distribution etc.
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*/
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class LEMuSRParticleGunMessenger : public G4UImessenger
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{
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public:
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//!ct
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LEMuSRParticleGunMessenger(LEMuSRParticleGun* gun);
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//! dt
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~LEMuSRParticleGunMessenger();
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public:
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void SetNewValue(G4UIcommand * command,G4String newValues);
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G4String GetCurrentValue(G4UIcommand * command);
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private:
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void IonCommand(G4String newValues);
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private:
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LEMuSRParticleGun* fParticleGun;
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G4ParticleTable * particleTable;
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private: //commands
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G4UIdirectory * gunDirectory;
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G4UIcmdWithoutParameter * listCmd;
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G4UIcmdWithAString * particleCmd;
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G4UIcmdWith3Vector * directionCmd;
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G4UIcmdWithADoubleAndUnit * energyCmd;
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G4UIcmdWith3VectorAndUnit * positionCmd;
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G4UIcmdWithADoubleAndUnit * timeCmd;
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G4UIcmdWith3Vector * polCmd;
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G4UIcmdWithAnInteger * numberCmd;
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G4UIcommand * ionCmd;
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private: // for ion shooting
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G4bool fShootIon;
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G4int fAtomicNumber;
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G4int fAtomicMass;
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G4int fIonCharge;
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G4double fIonExciteEnergy;
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};
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#endif
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