Moved Tao's code to TaoLEMuSR.
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93
geant4/TaoLEMuSR/include/LEMuSRParticleChangeForMSC.icc
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93
geant4/TaoLEMuSR/include/LEMuSRParticleChangeForMSC.icc
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: LEMuSRParticleChangeForMSC.icc,v 1.6 2004/10/19 00:51:29 kurasige Exp $
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// GEANT4 tag $Name: geant4-07-01 $
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//
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//
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inline
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void LEMuSRParticleChangeForMSC::ProposeMomentumDirection(const G4ThreeVector& P)
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{
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theMomentumDirection = P;
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}
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inline
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void LEMuSRParticleChangeForMSC::SetProposedMomentumDirection(const G4ThreeVector& P)
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{
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theMomentumDirection = P;
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}
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inline
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void LEMuSRParticleChangeForMSC::ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz)
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{
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theMomentumDirection.setX(Px);
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theMomentumDirection.setY(Py);
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theMomentumDirection.setZ(Pz);
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}
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inline
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const G4ThreeVector* LEMuSRParticleChangeForMSC::GetMomentumDirection() const
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{
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return &theMomentumDirection;
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}
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inline
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const G4ThreeVector* LEMuSRParticleChangeForMSC::GetProposedMomentumDirection() const
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{
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return &theMomentumDirection;
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}
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inline
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void LEMuSRParticleChangeForMSC::SetProposedPosition(const G4ThreeVector& P)
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{
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thePosition = P;
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}
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inline
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const G4ThreeVector* LEMuSRParticleChangeForMSC::GetPosition() const
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{
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return &thePosition;
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}
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inline
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const G4ThreeVector* LEMuSRParticleChangeForMSC::GetProposedPosition() const
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{
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return &thePosition;
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}
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inline
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void LEMuSRParticleChangeForMSC::ProposePosition(const G4ThreeVector& P)
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{
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thePosition = P;
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}
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inline void LEMuSRParticleChangeForMSC::Initialize(const G4Track& track)
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{
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theStatusChange = track.GetTrackStatus();
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theMomentumDirection = track.GetMomentumDirection();
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thePosition = track.GetPosition();
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}
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