28.9.2011 Kamil Sedlak
1) implemented a new command /gun/turtleMomentumScalingFactor in the musrSim (see the manual) 2) some small changes in the musrSimAna
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@ -83,6 +83,7 @@ class musrPrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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void SetOrReadTheRandomNumberSeeds(G4Event* anEvent);
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void SetTurtleMomentumBite (G4ThreeVector smearingParam)
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{turtleMomentumBite=true; turtleMomentumP0=smearingParam[0]*MeV; turtleSmearingFactor=smearingParam[1]*0.01;}
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void SetTurtleMomentumScalingFactor(G4double momentumScaling) {turtleMomentumScalingFactor=momentumScaling;}
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void SetPrimaryParticule(G4String particleName);
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static G4String GetPrimaryName();
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@ -127,6 +128,7 @@ class musrPrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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G4bool turtleMomentumBite;
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G4double turtleMomentumP0;
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G4double turtleSmearingFactor;
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G4double turtleMomentumScalingFactor;
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void swapTheAxisInTurtle(float& x_x, float& x_xprime, float& y_y, float& y_yprime);
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public:
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