initial skeleton of musrt0, not functional yet
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src/classes/PMusrT0.cpp
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139
src/classes/PMusrT0.cpp
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/***************************************************************************
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PMusrT0.cpp
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Author: Andreas Suter
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e-mail: andreas.suter@psi.ch
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$Id$
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***************************************************************************/
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/***************************************************************************
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* Copyright (C) 2009 by Andreas Suter *
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* andreas.suter@psi.ch *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <iostream>
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#include <fstream>
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using namespace std;
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#include <TColor.h>
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#include <TRandom.h>
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#include <TROOT.h>
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#include <TObjString.h>
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#include "PMusrT0.h"
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ClassImpQ(PMusrT0)
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//--------------------------------------------------------------------------
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// Constructor
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//--------------------------------------------------------------------------
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/**
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*
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*/
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PMusrT0::PMusrT0()
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{
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}
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//--------------------------------------------------------------------------
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// Constructor
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//--------------------------------------------------------------------------
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/**
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*
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* \param rawRunData
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* \param histoNo
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*/
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PMusrT0::PMusrT0(PRawRunData *rawRunData, unsigned int histoNo)
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{
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}
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//--------------------------------------------------------------------------
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// Destructor
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//--------------------------------------------------------------------------
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/**
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*
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*/
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PMusrT0::~PMusrT0()
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{
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}
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//--------------------------------------------------------------------------
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// Done (SIGNAL)
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//--------------------------------------------------------------------------
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/**
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* <p>
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*
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*/
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void PMusrT0::Done(Int_t status)
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{
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Emit("Done(Int_t)", status);
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}
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//--------------------------------------------------------------------------
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// HandleCmdKey (SLOT)
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//--------------------------------------------------------------------------
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/**
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* <p>
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*
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*/
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void PMusrT0::HandleCmdKey(Int_t event, Int_t x, Int_t y, TObject *selected)
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{
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if (event != kKeyPress)
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return;
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// cout << ">this " << this << endl;
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// cout << ">fMainCanvas " << fMainCanvas << endl;
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// cout << ">selected " << selected << endl;
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//
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//cout << "x : " << (char)x << endl;
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//cout << "px: " << (char)fMainCanvas->GetEventX() << endl;
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// handle keys and popup menu entries
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if (x == 'q') { // quit
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Done(0);
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} else if (x == 'u') { // unzoom to the original range
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cout << endl << "will unzoom ..." << endl;
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} else if (x == 't') { // set t0 channel
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cout << endl << "will set t0 channel ..." << endl;
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} else if (x == 'b') { // set first background channel
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cout << endl << "will set first background channel ..." << endl;
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} else if (x == 'B') { // set last background channel
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cout << endl << "will set last background channel ..." << endl;
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} else if (x == 'd') { // set first data channel
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cout << endl << "will set first data channel ..." << endl;
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} else if (x == 'D') { // set last data channel
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cout << endl << "will set last data channel ..." << endl;
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}
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}
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//--------------------------------------------------------------------------
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// HandleMenuPopup (SLOT)
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//--------------------------------------------------------------------------
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/**
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* <p>
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*
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*/
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void PMusrT0::HandleMenuPopup(Int_t id)
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{
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}
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//--------------------------------------------------------------------------
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// END
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//--------------------------------------------------------------------------
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