make sure that multiple instances of mupp can run simultaneously.
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@@ -74,7 +74,8 @@ public:
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PMuppCanvas(const Char_t* title,
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Int_t wtopx, Int_t wtopy, Int_t ww, Int_t wh,
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const PIntVector markerSytleList, const PDoubleVector markerSizeList,
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const PIntVector colorList);
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const PIntVector colorList,
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const int mupp_instance);
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virtual ~PMuppCanvas();
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virtual Bool_t IsValid() { return fValid; }
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@@ -89,6 +90,7 @@ public:
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private:
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Bool_t fValid;
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Int_t fMuppInstance;
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TString fFtokName;
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TTimer *fCheckMsgQueue; ///< timer needed to check if a message in the IPC message queue is pending
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