Same game for internBsl...
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@ -1034,7 +1034,7 @@ double PTheory::InternalBessel(register double t, const vector<double>& paramVal
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}
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return 0.666666666666667*
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TMath::BesselJ0(DEG_TO_RAD*val[0]+TWO_PI*val[1])*
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TMath::BesselJ0(DEG_TO_RAD*val[0]+TWO_PI*val[1]*t)*
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TMath::Exp(-val[2]*t) +
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0.333333333333333*TMath::Exp(-val[3]*t);
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}
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