41 lines
1.1 KiB
Python
41 lines
1.1 KiB
Python
import bpy
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import os
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baseFolder=r"A:\anim_test_full" #for stl
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outfolder=r"A:\anim_test_full_png2" #for png
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if not os.path.exists(outfolder):
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os.mkdir(outfolder)
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# print('Warning: this is a crude hack. Make sure the names are capturing the correct objects')
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#delete old watermesh
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name = 'watersmooth'
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bpy.ops.object.select_all(action='DESELECT')
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bpy.data.objects[name].select_set(True)
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bpy.ops.object.delete(confirm=False)
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mat = bpy.data.materials['water']
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def load_and_render_stl(filename, baseFolder=baseFolder, mat=mat, outfolder=outfolder):
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name = filename[:-4]
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bpy.ops.import_mesh.stl(filepath=os.path.join(baseFolder, filename), axis_up='-Z')
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bpy.data.objects[name].data.materials.append(mat)
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outfile = os.path.join(outfolder, ''.join([name,'.png']))
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bpy.context.scene.render.filepath = outfile
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bpy.ops.render.render(write_still=True)
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#clean up
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bpy.ops.object.select_all(action='DESELECT')
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bpy.data.objects[name].select_set(True)
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bpy.ops.object.delete(confirm=False)
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filenames = os.listdir(baseFolder)
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for filename in filenames:
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if filename[-3:]=='stl':
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load_and_render_stl(filename)
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