import bpy import os baseFolder="/mpc/homes/fische_r/NAS/DASCOELY/processing/06b_cathode_CL/5II/" #for stl outfolder="/mpc/homes/fische_r/NAS/DASCOELY/processing/06b_cathode_CL/5II_png/" #for png material = 'CL' #'Crack' if not os.path.exists(outfolder): os.mkdir(outfolder) # print('Warning: this is a crude hack. Make sure the names are capturing the correct objects') #delete old reference object name = 'reference' bpy.ops.object.select_all(action='DESELECT') bpy.data.objects[name].select_set(True) bpy.ops.object.delete(confirm=False) mat = bpy.data.materials[material] def load_and_render_stl(filename, baseFolder=baseFolder, mat=mat, outfolder=outfolder): name = filename[:-4] bpy.ops.import_mesh.stl(filepath=os.path.join(baseFolder, filename), axis_up='-Z') bpy.data.objects[name].data.materials.append(mat) outfile = os.path.join(outfolder, ''.join([name,'.png'])) bpy.context.scene.render.filepath = outfile bpy.ops.render.render(write_still=True) #clean up bpy.ops.object.select_all(action='DESELECT') bpy.data.objects[name].select_set(True) bpy.ops.object.delete(confirm=False) filenames = os.listdir(baseFolder) for filename in filenames: if filename[-3:]=='stl': load_and_render_stl(filename)