tested and working
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@@ -1,13 +1,11 @@
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import bpy
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import os
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baseFolder=r"A:\anim_test_full"
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outfolder=r"A:\anim_test_full_png"
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baseFolder=r"A:\anim_test_full" #for stl
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outfolder=r"A:\anim_test_full_png2" #for png
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if not os.path.exists(outfolder):
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os.mkdir(outfolder)
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# bpy.context.scene.render.filepath = r"Z:\users\firo\blender\test\test_water3.png"
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# bpy.ops.render.render(write_still=True)
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# print('Warning: this is a crude hack. Make sure the names are capturing the correct objects')
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@@ -18,15 +16,7 @@ bpy.data.objects[name].select_set(True)
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bpy.ops.object.delete(confirm=False)
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# #import new mesh
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# name = 'watertest'
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# bpy.ops.import_mesh.stl(filepath=r"A:\watertest.stl")
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mat = bpy.data.materials['water']
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# bpy.data.objects[name].data.materials.append(mat)
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# bpy.context.scene.render.filepath = r"Z:\users\firo\blender\test\test_water_not_smooth.png"
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# bpy.ops.render.render(write_still=True)
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def load_and_render_stl(filename, baseFolder=baseFolder, mat=mat, outfolder=outfolder):
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name = filename[:-4]
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