tested and working

This commit is contained in:
2022-03-29 10:43:57 +02:00
parent 317b47b902
commit ecf394e64d
4 changed files with 38 additions and 36 deletions

View File

@@ -1,13 +1,11 @@
import bpy
import os
baseFolder=r"A:\anim_test_full"
outfolder=r"A:\anim_test_full_png"
baseFolder=r"A:\anim_test_full" #for stl
outfolder=r"A:\anim_test_full_png2" #for png
if not os.path.exists(outfolder):
os.mkdir(outfolder)
# bpy.context.scene.render.filepath = r"Z:\users\firo\blender\test\test_water3.png"
# bpy.ops.render.render(write_still=True)
# print('Warning: this is a crude hack. Make sure the names are capturing the correct objects')
@@ -18,15 +16,7 @@ bpy.data.objects[name].select_set(True)
bpy.ops.object.delete(confirm=False)
# #import new mesh
# name = 'watertest'
# bpy.ops.import_mesh.stl(filepath=r"A:\watertest.stl")
mat = bpy.data.materials['water']
# bpy.data.objects[name].data.materials.append(mat)
# bpy.context.scene.render.filepath = r"Z:\users\firo\blender\test\test_water_not_smooth.png"
# bpy.ops.render.render(write_still=True)
def load_and_render_stl(filename, baseFolder=baseFolder, mat=mat, outfolder=outfolder):
name = filename[:-4]