cleaned up a little
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@@ -3,11 +3,6 @@ import os
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baseFolder=r"A:\anim_test"
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baseFolder=r"A:\anim_test"
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# bpy.context.scene.render.filepath = r"Z:\users\firo\blender\test\test_water3.png"
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# bpy.ops.render.render(write_still=True)
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# print('Warning: this is a crude hack. Make sure the names are capturing the correct objects')
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#delete old watermesh
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#delete old watermesh
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name = 'watersmooth'
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name = 'watersmooth'
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bpy.ops.object.select_all(action='DESELECT')
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bpy.ops.object.select_all(action='DESELECT')
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@@ -15,15 +10,8 @@ bpy.data.objects[name].select_set(True)
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bpy.ops.object.delete(confirm=False)
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bpy.ops.object.delete(confirm=False)
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# #import new mesh
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# name = 'watertest'
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# bpy.ops.import_mesh.stl(filepath=r"A:\watertest.stl")
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mat = bpy.data.materials['water']
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mat = bpy.data.materials['water']
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# bpy.data.objects[name].data.materials.append(mat)
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# bpy.context.scene.render.filepath = r"Z:\users\firo\blender\test\test_water_not_smooth.png"
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# bpy.ops.render.render(write_still=True)
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def load_and_render_stl(filename, baseFolder=baseFolder, mat=mat, outfolder=r"A:\anim_test_png"):
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def load_and_render_stl(filename, baseFolder=baseFolder, mat=mat, outfolder=r"A:\anim_test_png"):
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name = filename[:-4]
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name = filename[:-4]
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