build(deps): bump google.golang.org/grpc from 1.50.1 to 1.56.3
Bumps [google.golang.org/grpc](https://github.com/grpc/grpc-go) from 1.50.1 to 1.56.3. - [Release notes](https://github.com/grpc/grpc-go/releases) - [Commits](https://github.com/grpc/grpc-go/compare/v1.50.1...v1.56.3) --- updated-dependencies: - dependency-name: google.golang.org/grpc dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com>
This commit is contained in:
117
vendor/google.golang.org/grpc/grpclog/component.go
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117
vendor/google.golang.org/grpc/grpclog/component.go
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/*
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*
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* Copyright 2020 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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package grpclog
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import (
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"fmt"
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"google.golang.org/grpc/internal/grpclog"
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)
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// componentData records the settings for a component.
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type componentData struct {
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name string
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}
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var cache = map[string]*componentData{}
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func (c *componentData) InfoDepth(depth int, args ...interface{}) {
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args = append([]interface{}{"[" + string(c.name) + "]"}, args...)
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grpclog.InfoDepth(depth+1, args...)
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}
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func (c *componentData) WarningDepth(depth int, args ...interface{}) {
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args = append([]interface{}{"[" + string(c.name) + "]"}, args...)
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grpclog.WarningDepth(depth+1, args...)
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}
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func (c *componentData) ErrorDepth(depth int, args ...interface{}) {
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args = append([]interface{}{"[" + string(c.name) + "]"}, args...)
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grpclog.ErrorDepth(depth+1, args...)
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}
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func (c *componentData) FatalDepth(depth int, args ...interface{}) {
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args = append([]interface{}{"[" + string(c.name) + "]"}, args...)
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grpclog.FatalDepth(depth+1, args...)
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}
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func (c *componentData) Info(args ...interface{}) {
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c.InfoDepth(1, args...)
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}
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func (c *componentData) Warning(args ...interface{}) {
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c.WarningDepth(1, args...)
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}
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func (c *componentData) Error(args ...interface{}) {
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c.ErrorDepth(1, args...)
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}
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func (c *componentData) Fatal(args ...interface{}) {
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c.FatalDepth(1, args...)
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}
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func (c *componentData) Infof(format string, args ...interface{}) {
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c.InfoDepth(1, fmt.Sprintf(format, args...))
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}
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func (c *componentData) Warningf(format string, args ...interface{}) {
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c.WarningDepth(1, fmt.Sprintf(format, args...))
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}
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func (c *componentData) Errorf(format string, args ...interface{}) {
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c.ErrorDepth(1, fmt.Sprintf(format, args...))
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}
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func (c *componentData) Fatalf(format string, args ...interface{}) {
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c.FatalDepth(1, fmt.Sprintf(format, args...))
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}
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func (c *componentData) Infoln(args ...interface{}) {
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c.InfoDepth(1, args...)
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}
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func (c *componentData) Warningln(args ...interface{}) {
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c.WarningDepth(1, args...)
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}
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func (c *componentData) Errorln(args ...interface{}) {
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c.ErrorDepth(1, args...)
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}
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func (c *componentData) Fatalln(args ...interface{}) {
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c.FatalDepth(1, args...)
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}
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func (c *componentData) V(l int) bool {
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return V(l)
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}
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// Component creates a new component and returns it for logging. If a component
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// with the name already exists, nothing will be created and it will be
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// returned. SetLoggerV2 will panic if it is called with a logger created by
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// Component.
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func Component(componentName string) DepthLoggerV2 {
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if cData, ok := cache[componentName]; ok {
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return cData
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}
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c := &componentData{componentName}
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cache[componentName] = c
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return c
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}
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